R/Ryujinx/Ryujinx.csproj
riperiperi c9b6be1ef8
NVIDIA Thread create/delete stutter workarounds (#1760)
* Thread create/delete stutter workarounds Pt 1

* As tiered compilation is disabled, disable quick jit too

Should result in tier 1 compilation all the time

* Fix rebase.
2020-12-09 19:36:08 -03:00

106 lines
4.9 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0-dirty</Version>
<TieredCompilation>false</TieredCompilation>
<TieredCompilationQuickJit>false</TieredCompilationQuickJit>
</PropertyGroup>
<ItemGroup>
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<PackageReference Include="DiscordRichPresence" Version="1.0.166" />
<PackageReference Include="GLWidget" Version="1.0.2" />
<PackageReference Include="GtkSharp" Version="3.22.25.128" />
<PackageReference Include="GtkSharp.Dependencies" Version="1.1.0" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
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<ItemGroup>
<None Update="Config.json" Condition="'$(Configuration)' == 'Debug' OR '$(Configuration)' == 'Profile Debug'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="THIRDPARTY.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<ContentWithTargetPath Include="..\Ryujinx.Audio.Renderer\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>LICENSE-Ryujinx.Audio.Renderer.txt</TargetPath>
</ContentWithTargetPath>
</ItemGroup>
<!-- Due to .net core 3.1 embedded resource loading -->
<PropertyGroup>
<EmbeddedResourceUseDependentUponConvention>false</EmbeddedResourceUseDependentUponConvention>
<ApplicationIcon>Ryujinx.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(RuntimeIdentifier)' == 'osx-x64'">
<DefineConstants>MACOS_BUILD</DefineConstants>
</PropertyGroup>
<ItemGroup>
<None Remove="Ui\AboutWindow.glade" />
<None Remove="Ui\assets\JoyConLeft.svg" />
<None Remove="Ui\assets\JoyConPair.svg" />
<None Remove="Ui\assets\JoyConRight.svg" />
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<None Remove="Ui\DlcWindow.glade" />
<None Remove="Ui\MainWindow.glade" />
<None Remove="Ui\ProfileDialog.glade" />
<None Remove="Ui\SettingsWindow.glade" />
<None Remove="Ui\TitleUpdateWindow.glade" />
<None Remove="Ui\UpdateDialog.glade" />
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