R/Ryujinx/Ui/Windows/AmiiboWindow.Designer.cs
Ac_K a56423802c
nfp: Amiibo scanning support (#2006)
* Initial Impl.

* You just want me cause I'm next

* Fix some logics

* Fix close button
2021-03-18 21:40:20 +01:00

194 lines
No EOL
5.2 KiB
C#

using Gtk;
namespace Ryujinx.Ui.Windows
{
public partial class AmiiboWindow : Window
{
private Box _mainBox;
private ButtonBox _buttonBox;
private Button _scanButton;
private Button _cancelButton;
private CheckButton _randomUuidCheckBox;
private Box _amiiboBox;
private Box _amiiboHeadBox;
private Box _amiiboSeriesBox;
private Label _amiiboSeriesLabel;
private ComboBoxText _amiiboSeriesComboBox;
private Box _amiiboCharsBox;
private Label _amiiboCharsLabel;
private ComboBoxText _amiiboCharsComboBox;
private CheckButton _showAllCheckBox;
private Image _amiiboImage;
private Label _gameUsageLabel;
private void InitializeComponent()
{
#pragma warning disable CS0612
//
// AmiiboWindow
//
CanFocus = false;
Resizable = false;
Modal = true;
WindowPosition = WindowPosition.Center;
DefaultWidth = 600;
DefaultHeight = 470;
TypeHint = Gdk.WindowTypeHint.Dialog;
//
// _mainBox
//
_mainBox = new Box(Orientation.Vertical, 2);
//
// _buttonBox
//
_buttonBox = new ButtonBox(Orientation.Horizontal)
{
Margin = 20,
LayoutStyle = ButtonBoxStyle.End
};
//
// _scanButton
//
_scanButton = new Button()
{
Label = "Scan It!",
CanFocus = true,
ReceivesDefault = true,
MarginLeft = 10
};
_scanButton.Clicked += ScanButton_Pressed;
//
// _randomUuidCheckBox
//
_randomUuidCheckBox = new CheckButton()
{
Label = "Hack: Use Random Tag Uuid",
TooltipText = "This allows multiple scans of a single Amiibo.\n(used in The Legend of Zelda: Breath of the Wild)"
};
//
// _cancelButton
//
_cancelButton = new Button()
{
Label = "Cancel",
CanFocus = true,
ReceivesDefault = true,
MarginLeft = 10
};
_cancelButton.Clicked += CancelButton_Pressed;
//
// _amiiboBox
//
_amiiboBox = new Box(Orientation.Vertical, 0);
//
// _amiiboHeadBox
//
_amiiboHeadBox = new Box(Orientation.Horizontal, 0)
{
Margin = 20,
Hexpand = true
};
//
// _amiiboSeriesBox
//
_amiiboSeriesBox = new Box(Orientation.Horizontal, 0)
{
Hexpand = true
};
//
// _amiiboSeriesLabel
//
_amiiboSeriesLabel = new Label("Amiibo Series:");
//
// _amiiboSeriesComboBox
//
_amiiboSeriesComboBox = new ComboBoxText();
//
// _amiiboCharsBox
//
_amiiboCharsBox = new Box(Orientation.Horizontal, 0)
{
Hexpand = true
};
//
// _amiiboCharsLabel
//
_amiiboCharsLabel = new Label("Character:");
//
// _amiiboCharsComboBox
//
_amiiboCharsComboBox = new ComboBoxText();
//
// _showAllCheckBox
//
_showAllCheckBox = new CheckButton()
{
Label = "Show All Amiibo"
};
//
// _amiiboImage
//
_amiiboImage = new Image()
{
HeightRequest = 350,
WidthRequest = 350
};
//
// _gameUsageLabel
//
_gameUsageLabel = new Label("")
{
MarginTop = 20
};
#pragma warning restore CS0612
ShowComponent();
}
private void ShowComponent()
{
_buttonBox.Add(_showAllCheckBox);
_buttonBox.Add(_randomUuidCheckBox);
_buttonBox.Add(_scanButton);
_buttonBox.Add(_cancelButton);
_amiiboSeriesBox.Add(_amiiboSeriesLabel);
_amiiboSeriesBox.Add(_amiiboSeriesComboBox);
_amiiboCharsBox.Add(_amiiboCharsLabel);
_amiiboCharsBox.Add(_amiiboCharsComboBox);
_amiiboHeadBox.Add(_amiiboSeriesBox);
_amiiboHeadBox.Add(_amiiboCharsBox);
_amiiboBox.PackStart(_amiiboHeadBox, true, true, 0);
_amiiboBox.PackEnd(_gameUsageLabel, false, false, 0);
_amiiboBox.PackEnd(_amiiboImage, false, false, 0);
_mainBox.Add(_amiiboBox);
_mainBox.PackEnd(_buttonBox, false, false, 0);
Add(_mainBox);
ShowAll();
}
}
}