forked from Mirror/Ryujinx
3249f8ff41
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
377 lines
13 KiB
C#
377 lines
13 KiB
C#
using Gtk;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Ui.Common.Models.Amiibo;
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using Ryujinx.Ui.Widgets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net.Http;
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using System.Reflection;
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using System.Text;
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using System.Text.Json;
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using System.Threading.Tasks;
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using AmiiboApi = Ryujinx.Ui.Common.Models.Amiibo.AmiiboApi;
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using AmiiboJsonSerializerContext = Ryujinx.Ui.Common.Models.Amiibo.AmiiboJsonSerializerContext;
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namespace Ryujinx.Ui.Windows
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{
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public partial class AmiiboWindow : Window
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{
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private const string DEFAULT_JSON = "{ \"amiibo\": [] }";
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public string AmiiboId { get; private set; }
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public int DeviceId { get; set; }
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public string TitleId { get; set; }
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public string LastScannedAmiiboId { get; set; }
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public bool LastScannedAmiiboShowAll { get; set; }
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public ResponseType Response { get; private set; }
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public bool UseRandomUuid
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{
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get
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{
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return _randomUuidCheckBox.Active;
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}
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}
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private readonly HttpClient _httpClient;
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private readonly string _amiiboJsonPath;
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private readonly byte[] _amiiboLogoBytes;
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private List<AmiiboApi> _amiiboList;
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private static readonly AmiiboJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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public AmiiboWindow() : base($"Ryujinx {Program.Version} - Amiibo")
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{
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Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
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InitializeComponent();
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_httpClient = new HttpClient()
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{
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Timeout = TimeSpan.FromMilliseconds(5000)
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};
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Directory.CreateDirectory(System.IO.Path.Join(AppDataManager.BaseDirPath, "system", "amiibo"));
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_amiiboJsonPath = System.IO.Path.Join(AppDataManager.BaseDirPath, "system", "amiibo", "Amiibo.json");
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_amiiboList = new List<AmiiboApi>();
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_amiiboLogoBytes = EmbeddedResources.Read("Ryujinx.Ui.Common/Resources/Logo_Amiibo.png");
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_amiiboImage.Pixbuf = new Gdk.Pixbuf(_amiiboLogoBytes);
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_scanButton.Sensitive = false;
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_randomUuidCheckBox.Sensitive = false;
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_ = LoadContentAsync();
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}
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private async Task LoadContentAsync()
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{
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string amiiboJsonString = DEFAULT_JSON;
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if (File.Exists(_amiiboJsonPath))
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{
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amiiboJsonString = await File.ReadAllTextAsync(_amiiboJsonPath);
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if (await NeedsUpdate(JsonHelper.Deserialize(amiiboJsonString, SerializerContext.AmiiboJson).LastUpdated))
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{
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amiiboJsonString = await DownloadAmiiboJson();
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}
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}
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else
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{
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try
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{
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amiiboJsonString = await DownloadAmiiboJson();
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}
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catch
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{
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ShowInfoDialog();
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Close();
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}
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}
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_amiiboList = JsonHelper.Deserialize(amiiboJsonString, SerializerContext.AmiiboJson).Amiibo;
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_amiiboList = _amiiboList.OrderBy(amiibo => amiibo.AmiiboSeries).ToList();
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if (LastScannedAmiiboShowAll)
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{
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_showAllCheckBox.Click();
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}
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ParseAmiiboData();
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_showAllCheckBox.Clicked += ShowAllCheckBox_Clicked;
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}
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private void ParseAmiiboData()
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{
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List<string> comboxItemList = new List<string>();
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for (int i = 0; i < _amiiboList.Count; i++)
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{
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if (!comboxItemList.Contains(_amiiboList[i].AmiiboSeries))
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{
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if (!_showAllCheckBox.Active)
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{
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foreach (var game in _amiiboList[i].GamesSwitch)
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{
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if (game != null)
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{
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if (game.GameId.Contains(TitleId))
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{
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comboxItemList.Add(_amiiboList[i].AmiiboSeries);
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_amiiboSeriesComboBox.Append(_amiiboList[i].AmiiboSeries, _amiiboList[i].AmiiboSeries);
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break;
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}
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}
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}
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}
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else
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{
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comboxItemList.Add(_amiiboList[i].AmiiboSeries);
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_amiiboSeriesComboBox.Append(_amiiboList[i].AmiiboSeries, _amiiboList[i].AmiiboSeries);
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}
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}
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}
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_amiiboSeriesComboBox.Changed += SeriesComboBox_Changed;
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_amiiboCharsComboBox.Changed += CharacterComboBox_Changed;
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if (LastScannedAmiiboId != "")
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{
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SelectLastScannedAmiibo();
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}
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else
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{
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_amiiboSeriesComboBox.Active = 0;
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}
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}
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private void SelectLastScannedAmiibo()
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{
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bool isSet = _amiiboSeriesComboBox.SetActiveId(_amiiboList.FirstOrDefault(amiibo => amiibo.Head + amiibo.Tail == LastScannedAmiiboId).AmiiboSeries);
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isSet = _amiiboCharsComboBox.SetActiveId(LastScannedAmiiboId);
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if (isSet == false)
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{
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_amiiboSeriesComboBox.Active = 0;
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}
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}
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private async Task<bool> NeedsUpdate(DateTime oldLastModified)
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{
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try
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{
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HttpResponseMessage response = await _httpClient.SendAsync(new HttpRequestMessage(HttpMethod.Head, "https://amiibo.ryujinx.org/"));
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if (response.IsSuccessStatusCode)
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{
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return response.Content.Headers.LastModified != oldLastModified;
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}
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return false;
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}
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catch
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{
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ShowInfoDialog();
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return false;
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}
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}
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private async Task<string> DownloadAmiiboJson()
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{
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HttpResponseMessage response = await _httpClient.GetAsync("https://amiibo.ryujinx.org/");
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if (response.IsSuccessStatusCode)
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{
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string amiiboJsonString = await response.Content.ReadAsStringAsync();
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using (FileStream dlcJsonStream = File.Create(_amiiboJsonPath, 4096, FileOptions.WriteThrough))
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{
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dlcJsonStream.Write(Encoding.UTF8.GetBytes(amiiboJsonString));
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}
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return amiiboJsonString;
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}
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else
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{
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GtkDialog.CreateInfoDialog($"Amiibo API", "An error occured while fetching information from the API.");
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Close();
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}
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return DEFAULT_JSON;
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}
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private async Task UpdateAmiiboPreview(string imageUrl)
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{
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HttpResponseMessage response = await _httpClient.GetAsync(imageUrl);
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if (response.IsSuccessStatusCode)
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{
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byte[] amiiboPreviewBytes = await response.Content.ReadAsByteArrayAsync();
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Gdk.Pixbuf amiiboPreview = new Gdk.Pixbuf(amiiboPreviewBytes);
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float ratio = Math.Min((float)_amiiboImage.AllocatedWidth / amiiboPreview.Width,
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(float)_amiiboImage.AllocatedHeight / amiiboPreview.Height);
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int resizeHeight = (int)(amiiboPreview.Height * ratio);
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int resizeWidth = (int)(amiiboPreview.Width * ratio);
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_amiiboImage.Pixbuf = amiiboPreview.ScaleSimple(resizeWidth, resizeHeight, Gdk.InterpType.Bilinear);
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}
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}
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private void ShowInfoDialog()
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{
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GtkDialog.CreateInfoDialog($"Amiibo API", "Unable to connect to Amiibo API server. The service may be down or you may need to verify your internet connection is online.");
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}
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//
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// Events
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//
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private void SeriesComboBox_Changed(object sender, EventArgs args)
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{
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_amiiboCharsComboBox.Changed -= CharacterComboBox_Changed;
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_amiiboCharsComboBox.RemoveAll();
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List<AmiiboApi> amiiboSortedList = _amiiboList.Where(amiibo => amiibo.AmiiboSeries == _amiiboSeriesComboBox.ActiveId).OrderBy(amiibo => amiibo.Name).ToList();
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List<string> comboxItemList = new List<string>();
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for (int i = 0; i < amiiboSortedList.Count; i++)
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{
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if (!comboxItemList.Contains(amiiboSortedList[i].Head + amiiboSortedList[i].Tail))
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{
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if (!_showAllCheckBox.Active)
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{
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foreach (var game in amiiboSortedList[i].GamesSwitch)
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{
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if (game != null)
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{
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if (game.GameId.Contains(TitleId))
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{
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comboxItemList.Add(amiiboSortedList[i].Head + amiiboSortedList[i].Tail);
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_amiiboCharsComboBox.Append(amiiboSortedList[i].Head + amiiboSortedList[i].Tail, amiiboSortedList[i].Name);
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break;
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}
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}
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}
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}
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else
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{
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comboxItemList.Add(amiiboSortedList[i].Head + amiiboSortedList[i].Tail);
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_amiiboCharsComboBox.Append(amiiboSortedList[i].Head + amiiboSortedList[i].Tail, amiiboSortedList[i].Name);
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}
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}
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}
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_amiiboCharsComboBox.Changed += CharacterComboBox_Changed;
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_amiiboCharsComboBox.Active = 0;
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_scanButton.Sensitive = true;
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_randomUuidCheckBox.Sensitive = true;
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}
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private void CharacterComboBox_Changed(object sender, EventArgs args)
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{
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AmiiboId = _amiiboCharsComboBox.ActiveId;
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_amiiboImage.Pixbuf = new Gdk.Pixbuf(_amiiboLogoBytes);
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string imageUrl = _amiiboList.FirstOrDefault(amiibo => amiibo.Head + amiibo.Tail == _amiiboCharsComboBox.ActiveId).Image;
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var usageStringBuilder = new StringBuilder();
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for (int i = 0; i < _amiiboList.Count; i++)
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{
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if (_amiiboList[i].Head + _amiiboList[i].Tail == _amiiboCharsComboBox.ActiveId)
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{
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bool writable = false;
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foreach (var item in _amiiboList[i].GamesSwitch)
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{
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if (item.GameId.Contains(TitleId))
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{
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foreach (AmiiboApiUsage usageItem in item.AmiiboUsage)
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{
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usageStringBuilder.Append(Environment.NewLine);
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usageStringBuilder.Append($"- {usageItem.Usage.Replace("/", Environment.NewLine + "-")}");
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writable = usageItem.Write;
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}
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}
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}
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if (usageStringBuilder.Length == 0)
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{
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usageStringBuilder.Append("Unknown.");
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}
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_gameUsageLabel.Text = $"Usage{(writable ? " (Writable)" : "")} : {usageStringBuilder}";
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}
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}
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_ = UpdateAmiiboPreview(imageUrl);
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}
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private void ShowAllCheckBox_Clicked(object sender, EventArgs e)
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{
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_amiiboImage.Pixbuf = new Gdk.Pixbuf(_amiiboLogoBytes);
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_amiiboSeriesComboBox.Changed -= SeriesComboBox_Changed;
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_amiiboCharsComboBox.Changed -= CharacterComboBox_Changed;
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_amiiboSeriesComboBox.RemoveAll();
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_amiiboCharsComboBox.RemoveAll();
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_scanButton.Sensitive = false;
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_randomUuidCheckBox.Sensitive = false;
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new Task(() => ParseAmiiboData()).Start();
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}
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private void ScanButton_Pressed(object sender, EventArgs args)
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{
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LastScannedAmiiboShowAll = _showAllCheckBox.Active;
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Response = ResponseType.Ok;
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Close();
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}
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private void CancelButton_Pressed(object sender, EventArgs args)
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{
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AmiiboId = "";
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LastScannedAmiiboId = "";
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LastScannedAmiiboShowAll = false;
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Response = ResponseType.Cancel;
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Close();
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}
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protected override void Dispose(bool disposing)
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{
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_httpClient.Dispose();
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base.Dispose(disposing);
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}
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}
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}
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