R/Ryujinx.Graphics.Shader
Chenj168 7ad8b3ef75
Move the OpActivator to OpCodeTable class for improve performance (#1001)
* Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary

* Modify code style.
2020-03-29 19:52:56 +11:00
..
CodeGen Implement textureQueryLevels (#1007) 2020-03-23 08:31:31 +11:00
Decoders Move the OpActivator to OpCodeTable class for improve performance (#1001) 2020-03-29 19:52:56 +11:00
Instructions Implement NOP and stub DEPBAR shader instructions (#1041) 2020-03-26 19:30:16 -03:00
IntermediateRepresentation Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
StructuredIr Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
Translation Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
DefineNames.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
InterpolationQualifier.cs Initial work 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
QueryInfoName.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Ryujinx.Graphics.Shader.csproj Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
ShaderProgramInfo.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00