R/Ryujinx.Graphics.Shader/Decoders/OpCodeLop.cs
gdkchan 5be6ec6364
Fix shader LOP3 predicate write condition (#1910)
* Fix LOP3 predicate write condition

* Bump shader cache version
2021-01-14 01:07:50 +01:00

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849 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeLop : OpCodeAlu, IOpCodeLop
{
public bool InvertA { get; protected set; }
public bool InvertB { get; protected set; }
public LogicalOperation LogicalOp { get; }
public Register Predicate48 { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLop(emitter, address, opCode);
public OpCodeLop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
InvertA = opCode.Extract(39);
InvertB = opCode.Extract(40);
LogicalOp = (LogicalOperation)opCode.Extract(41, 2);
Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate);
}
}
}