forked from Mirror/Ryujinx
cb43cc7e32
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
116 lines
3.4 KiB
C#
116 lines
3.4 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Integration;
|
|
using System;
|
|
using System.IO;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Utils
|
|
{
|
|
/// <summary>
|
|
/// A <see cref="IHardwareDevice"/> that outputs to a wav file.
|
|
/// </summary>
|
|
public class FileHardwareDevice : IHardwareDevice
|
|
{
|
|
private FileStream _stream;
|
|
private uint _channelCount;
|
|
private uint _sampleRate;
|
|
|
|
private const int HeaderSize = 44;
|
|
|
|
public FileHardwareDevice(string path, uint channelCount, uint sampleRate)
|
|
{
|
|
_stream = File.OpenWrite(path);
|
|
_channelCount = channelCount;
|
|
_sampleRate = sampleRate;
|
|
|
|
_stream.Seek(HeaderSize, SeekOrigin.Begin);
|
|
}
|
|
|
|
private void UpdateHeader()
|
|
{
|
|
var writer = new BinaryWriter(_stream);
|
|
|
|
long currentPos = writer.Seek(0, SeekOrigin.Current);
|
|
|
|
writer.Seek(0, SeekOrigin.Begin);
|
|
|
|
writer.Write(Encoding.ASCII.GetBytes("RIFF"));
|
|
writer.Write((int)(writer.BaseStream.Length - 8));
|
|
writer.Write(Encoding.ASCII.GetBytes("WAVE"));
|
|
writer.Write(Encoding.ASCII.GetBytes("fmt "));
|
|
writer.Write(16);
|
|
writer.Write((short)1);
|
|
writer.Write((short)GetChannelCount());
|
|
writer.Write(GetSampleRate());
|
|
writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short));
|
|
writer.Write((short)(GetChannelCount() * sizeof(short)));
|
|
writer.Write((short)(sizeof(short) * 8));
|
|
writer.Write(Encoding.ASCII.GetBytes("data"));
|
|
writer.Write((int)(writer.BaseStream.Length - HeaderSize));
|
|
|
|
writer.Seek((int)currentPos, SeekOrigin.Begin);
|
|
}
|
|
|
|
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
|
|
{
|
|
_stream.Write(MemoryMarshal.Cast<short, byte>(data));
|
|
|
|
UpdateHeader();
|
|
_stream.Flush();
|
|
}
|
|
|
|
public void SetVolume(float volume)
|
|
{
|
|
// Do nothing, volume is not used for FileHardwareDevice at the moment.
|
|
}
|
|
|
|
public float GetVolume()
|
|
{
|
|
// FileHardwareDevice does not incorporate volume.
|
|
return 0;
|
|
}
|
|
|
|
public uint GetChannelCount()
|
|
{
|
|
return _channelCount;
|
|
}
|
|
|
|
public uint GetSampleRate()
|
|
{
|
|
return _sampleRate;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_stream?.Flush();
|
|
_stream?.Dispose();
|
|
|
|
_stream = null;
|
|
}
|
|
}
|
|
}
|
|
}
|