R/Ryujinx.Graphics.Device
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
DeviceState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
IDeviceState.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
IDeviceStateWithContext.cs NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 2021-09-29 00:43:40 +02:00
RwCallback.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Ryujinx.Graphics.Device.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SizeCalculator.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00