R/Ryujinx.Graphics.GAL/Multithreading
Emmanuel Hansen c8f9292bab
Avalonia - Couple fixes and improvements to vulkan (#3483)
* drop split devices, rebase

* add fallback to opengl if vulkan is not available

* addressed review

* ensure present image references are incremented and decremented when necessary

* allow changing vsync for vulkan

* fix screenshot on avalonia vulkan

* save favorite when toggled

* improve sync between popups

* use separate devices for each new window

* fix crash when closing window

* addressed review

* don't create the main window with immediate mode

* change skia vk delegate to method

* update vulkan throwonerror

* addressed review
2022-08-16 16:32:37 +00:00
..
Commands Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Model Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
Resources New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
BufferMap.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
CommandHelper.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
CommandType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
SyncMap.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ThreadedHelpers.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ThreadedPipeline.cs Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
ThreadedRenderer.cs Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
ThreadedWindow.cs Avalonia - Couple fixes and improvements to vulkan (#3483) 2022-08-16 16:32:37 +00:00