forked from Mirror/Ryujinx
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
19 lines
516 B
C#
19 lines
516 B
C#
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Wraps a type in a class so it gets stored in the GC managed heap. This is used as communication mechanism
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/// between classed that need to be disposed and, thus, can't share their references.
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/// </summary>
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/// <typeparam name="T">The internal type.</typeparam>
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class TRef<T>
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{
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public T Value;
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public TRef() { }
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public TRef(T value)
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{
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Value = value;
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}
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}
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}
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