R/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs
ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00

240 lines
8.9 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.Gal.Texture;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLTexture : IGalTexture
{
private OGLCachedResource<ImageHandler> TextureCache;
public OGLTexture()
{
TextureCache = new OGLCachedResource<ImageHandler>(DeleteTexture);
}
public void LockCache()
{
TextureCache.Lock();
}
public void UnlockCache()
{
TextureCache.Unlock();
}
private static void DeleteTexture(ImageHandler CachedImage)
{
GL.DeleteTexture(CachedImage.Handle);
}
public void Create(long Key, byte[] Data, GalImage Image)
{
int Handle = GL.GenTexture();
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
GL.BindTexture(TextureTarget.Texture2D, Handle);
const int Level = 0; //TODO: Support mipmap textures.
const int Border = 0;
if (IsCompressedTextureFormat(Image.Format))
{
InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
GL.CompressedTexImage2D(
TextureTarget.Texture2D,
Level,
InternalFmt,
Image.Width,
Image.Height,
Border,
Data.Length,
Data);
}
else
{
if (Image.Format >= GalImageFormat.ASTC_BEGIN && Image.Format <= GalImageFormat.ASTC_END)
{
int TextureBlockWidth = GetAstcBlockWidth(Image.Format);
int TextureBlockHeight = GetAstcBlockHeight(Image.Format);
Data = ASTCDecoder.DecodeToRGBA8888(
Data,
TextureBlockWidth,
TextureBlockHeight, 1,
Image.Width,
Image.Height, 1);
Image.Format = GalImageFormat.A8B8G8R8_UNORM_PACK32;
}
(PixelInternalFormat InternalFormat, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
GL.TexImage2D(
TextureTarget.Texture2D,
Level,
InternalFormat,
Image.Width,
Image.Height,
Border,
Format,
Type,
Data);
}
int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Image.XSource);
int SwizzleG = (int)OGLEnumConverter.GetTextureSwizzle(Image.YSource);
int SwizzleB = (int)OGLEnumConverter.GetTextureSwizzle(Image.ZSource);
int SwizzleA = (int)OGLEnumConverter.GetTextureSwizzle(Image.WSource);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, SwizzleR);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, SwizzleG);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, SwizzleB);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
}
public void CreateFb(long Key, long Size, GalImage Image)
{
if (!TryGetImage(Key, out ImageHandler CachedImage))
{
CachedImage = new ImageHandler();
TextureCache.AddOrUpdate(Key, CachedImage, Size);
}
CachedImage.EnsureSetup(Image);
}
public bool TryGetImage(long Key, out ImageHandler CachedImage)
{
if (TextureCache.TryGetValue(Key, out CachedImage))
{
return true;
}
CachedImage = null;
return false;
}
private static int GetAstcBlockWidth(GalImageFormat Format)
{
switch (Format)
{
case GalImageFormat.ASTC_4x4_UNORM_BLOCK: return 4;
case GalImageFormat.ASTC_5x5_UNORM_BLOCK: return 5;
case GalImageFormat.ASTC_6x6_UNORM_BLOCK: return 6;
case GalImageFormat.ASTC_8x8_UNORM_BLOCK: return 8;
case GalImageFormat.ASTC_10x10_UNORM_BLOCK: return 10;
case GalImageFormat.ASTC_12x12_UNORM_BLOCK: return 12;
case GalImageFormat.ASTC_5x4_UNORM_BLOCK: return 5;
case GalImageFormat.ASTC_6x5_UNORM_BLOCK: return 6;
case GalImageFormat.ASTC_8x6_UNORM_BLOCK: return 8;
case GalImageFormat.ASTC_10x8_UNORM_BLOCK: return 10;
case GalImageFormat.ASTC_12x10_UNORM_BLOCK: return 12;
case GalImageFormat.ASTC_8x5_UNORM_BLOCK: return 8;
case GalImageFormat.ASTC_10x5_UNORM_BLOCK: return 10;
case GalImageFormat.ASTC_10x6_UNORM_BLOCK: return 10;
}
throw new ArgumentException(nameof(Format));
}
private static int GetAstcBlockHeight(GalImageFormat Format)
{
switch (Format)
{
case GalImageFormat.ASTC_4x4_UNORM_BLOCK: return 4;
case GalImageFormat.ASTC_5x5_UNORM_BLOCK: return 5;
case GalImageFormat.ASTC_6x6_UNORM_BLOCK: return 6;
case GalImageFormat.ASTC_8x8_UNORM_BLOCK: return 8;
case GalImageFormat.ASTC_10x10_UNORM_BLOCK: return 10;
case GalImageFormat.ASTC_12x12_UNORM_BLOCK: return 12;
case GalImageFormat.ASTC_5x4_UNORM_BLOCK: return 4;
case GalImageFormat.ASTC_6x5_UNORM_BLOCK: return 5;
case GalImageFormat.ASTC_8x6_UNORM_BLOCK: return 6;
case GalImageFormat.ASTC_10x8_UNORM_BLOCK: return 8;
case GalImageFormat.ASTC_12x10_UNORM_BLOCK: return 10;
case GalImageFormat.ASTC_8x5_UNORM_BLOCK: return 5;
case GalImageFormat.ASTC_10x5_UNORM_BLOCK: return 5;
case GalImageFormat.ASTC_10x6_UNORM_BLOCK: return 6;
}
throw new ArgumentException(nameof(Format));
}
public bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image)
{
if (TextureCache.TryGetSize(Key, out long Size) && Size == DataSize)
{
if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
{
Image = CachedImage.Image;
return true;
}
}
Image = default(GalImage);
return false;
}
public void Bind(long Key, int Index)
{
if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
{
GL.ActiveTexture(TextureUnit.Texture0 + Index);
GL.BindTexture(TextureTarget.Texture2D, CachedImage.Handle);
}
}
public void SetSampler(GalTextureSampler Sampler)
{
int WrapS = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressU);
int WrapT = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressV);
int MinFilter = (int)OGLEnumConverter.GetTextureMinFilter(Sampler.MinFilter, Sampler.MipFilter);
int MagFilter = (int)OGLEnumConverter.GetTextureMagFilter(Sampler.MagFilter);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, WrapS);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, WrapT);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);
float[] Color = new float[]
{
Sampler.BorderColor.Red,
Sampler.BorderColor.Green,
Sampler.BorderColor.Blue,
Sampler.BorderColor.Alpha
};
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBorderColor, Color);
}
private static bool IsCompressedTextureFormat(GalImageFormat Format)
{
switch (Format)
{
case GalImageFormat.BC6H_UFLOAT_BLOCK:
case GalImageFormat.BC6H_SFLOAT_BLOCK:
case GalImageFormat.BC7_UNORM_BLOCK:
case GalImageFormat.BC1_RGBA_UNORM_BLOCK:
case GalImageFormat.BC2_UNORM_BLOCK:
case GalImageFormat.BC3_UNORM_BLOCK:
case GalImageFormat.BC4_SNORM_BLOCK:
case GalImageFormat.BC4_UNORM_BLOCK:
case GalImageFormat.BC5_SNORM_BLOCK:
case GalImageFormat.BC5_UNORM_BLOCK:
return true;
}
return false;
}
}
}