R/Ryujinx.HLE
Mary c482718d2e
surfaceflinger: Disable async buffer (#1603)
This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer.

This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super
Mario Galaxy now go ingame).

Thanks to @gdkchan for tracing the memory corruption.
2020-10-10 21:45:49 +11:00
..
Exceptions HID SharedMem Rework (#1003) 2020-04-03 11:10:02 +11:00
FileSystem Update to LibHac 0.12.0 (#1485) 2020-09-01 17:08:59 -03:00
HOS surfaceflinger: Disable async buffer (#1603) 2020-10-10 21:45:49 +11:00
Loaders Update to LibHac 0.12.0 (#1485) 2020-09-01 17:08:59 -03:00
Utilities Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
Homebrew.npdm Better process implementation (#491) 2018-11-28 20:18:09 -02:00
IHostUiHandler.cs Basic impl of Error Applet (#1551) 2020-09-28 00:00:38 +02:00
PerformanceStatistics.cs Remove the Ryujinx.Debugger project (#1506) 2020-08-30 19:06:05 +02:00
Ryujinx.HLE.csproj Update to LibHac 0.12.0 (#1485) 2020-09-01 17:08:59 -03:00
RyujinxProfileImage.jpg Implement friend:a IFriendService: 10101 (#429) 2018-09-25 19:59:29 -03:00
Switch.cs hle/ui: Basic multi programs support (#1560) 2020-09-21 13:45:30 +10:00