R/Ryujinx.Graphics.Shader/Decoders/OpCodePush.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

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C#

using Ryujinx.Graphics.Shader.Instructions;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodePush : OpCodeBranch
{
public Dictionary<OpCodeBranchPop, Operand> PopOps { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodePush(emitter, address, opCode);
public OpCodePush(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
PopOps = new Dictionary<OpCodeBranchPop, Operand>();
Predicate = new Register(RegisterConsts.PredicateTrueIndex, RegisterType.Predicate);
InvertPredicate = false;
PushTarget = true;
}
}
}