R/Ryujinx.Ava/Common/Locale/LocaleManager.cs
Emmanuel Hansen deb99d2cae
Avalonia UI - Part 1 (#3270)
* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 13:30:15 +02:00

105 lines
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3.1 KiB
C#

using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common;
using Ryujinx.Ui.Common.Configuration;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.Text.Json;
namespace Ryujinx.Ava.Common.Locale
{
class LocaleManager : BaseModel
{
private const string DefaultLanguageCode = "en_US";
private Dictionary<string, string> _localeStrings;
private ConcurrentDictionary<string, object[]> _dynamicValues;
public static LocaleManager Instance { get; } = new LocaleManager();
public Dictionary<string, string> LocaleStrings { get => _localeStrings; set => _localeStrings = value; }
public LocaleManager()
{
_localeStrings = new Dictionary<string, string>();
_dynamicValues = new ConcurrentDictionary<string, object[]>();
Load();
}
public void Load()
{
string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
if (Program.PreviewerDetached)
{
if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
{
localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
}
}
// Load english first, if the target language translation is incomplete, we default to english.
LoadLanguage(DefaultLanguageCode);
if (localeLanguageCode != DefaultLanguageCode)
{
LoadLanguage(localeLanguageCode);
}
}
public string this[string key]
{
get
{
if (_localeStrings.TryGetValue(key, out string value))
{
if (_dynamicValues.TryGetValue(key, out var dynamicValue))
{
return string.Format(value, dynamicValue);
}
return value;
}
return key;
}
set
{
_localeStrings[key] = value;
OnPropertyChanged();
}
}
public void UpdateDynamicValue(string key, params object[] values)
{
_dynamicValues[key] = values;
OnPropertyChanged("Item");
}
public void LoadLanguage(string languageCode)
{
string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
if (languageJson == null)
{
return;
}
var strings = JsonSerializer.Deserialize<Dictionary<string, string>>(languageJson);
foreach (var item in strings)
{
this[item.Key] = item.Value;
}
if (Program.PreviewerDetached)
{
ConfigurationState.Instance.Ui.LanguageCode.Value = languageCode;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
}
}
}