R/Ryujinx.Ava/Ui/Windows/RumbleSettingsWindow.axaml.cs
Ac_K 46c8129bf5
Avalonia: Another Cleanup (#3494)
* Avalonia: Another Cleanup

This PR is a cleanup to the avalonia code recently added:

- Some XAML file are autoformatted like a previous PR.
- Dlc is renamed to DownloadableContent (Locale exclude).
- DownloadableContentManagerWindow is a bit improved (Fixes #3491).
- Some nits here and there.

* Fix GTK

* Remove AttachDebugDevTools

* Fix last warning

* Fix JSON fields
2022-07-29 00:41:34 +02:00

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C#

using Avalonia.Controls;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common.Configuration.Hid.Controller;
using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Windows
{
public partial class RumbleSettingsWindow : UserControl
{
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
public RumbleSettingsWindow()
{
InitializeComponent();
DataContext = _viewmodel;
}
public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel)
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
{
StrongRumble = config.StrongRumble, WeakRumble = config.WeakRumble
};
InitializeComponent();
DataContext = _viewmodel;
}
public static async Task Show(ControllerSettingsViewModel viewmodel)
{
RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel);
ContentDialog contentDialog = new ContentDialog
{
Title = LocaleManager.Instance["ControllerRumbleTitle"],
PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"],
SecondaryButtonText = "",
CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"],
Content = content,
};
contentDialog.PrimaryButtonClick += (sender, args) =>
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.StrongRumble = content._viewmodel.StrongRumble;
config.WeakRumble = content._viewmodel.WeakRumble;
};
await contentDialog.ShowAsync();
}
}
}