R/Ryujinx.HLE/HOS/Kernel
mpnico 117e32a6ff
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey

Closes Ryujinx#1604

* Refactoring how pause is handled

* Applied suggested changes from review

* Applied suggested fixes

* Pass correct suspend type to threads for suspend/resume

* Fix NRE after stoping emulation

* Removing SimulateWakeUpMessage call after resuming emulation

* Skip suspending non game process

* Pause the tickCounter in the ExecutionContext

* Refactoring tickCounter pause/resume as suggested

* Fix Config migration to add pause hotkey

* Fixed pausing only application threads

* Fix exiting emulator while paused

* Avoid pause/resume while already paused/resumed

* Cleanup unused code

* Avoid restarting audio if stopping emulation while in pause.

* Added suggested changes

* Fix ConfigurationState
2021-09-11 22:08:25 +02:00
..
Common HLE: Fix integer sign inconcistency accross the codebase (#2222) 2021-04-24 12:16:01 +02:00
Ipc POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
Memory Fix virtual memory allocation being out of range (#2464) 2021-07-11 16:24:31 -03:00
Process Implement a "Pause Emulation" option & hotkey (#2428) 2021-09-11 22:08:25 +02:00
SupervisorCall kernel: Implement MapTransferMemory and UnmapTransferMemory (#2386) 2021-06-23 21:52:11 +02:00
Threading Implement a "Pause Emulation" option & hotkey (#2428) 2021-09-11 22:08:25 +02:00
KernelConstants.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
KernelContext.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
KernelStatic.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00