R/Ryujinx/Ui/SPBOpenGLContext.cs
Nicholas Rodine 951700fdd8
Removed unused usings. (#3593)
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
2022-08-18 18:04:54 +02:00

47 lines
1.3 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.OpenGL;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Windowing;
namespace Ryujinx.Ui
{
class SPBOpenGLContext : IOpenGLContext
{
private OpenGLContextBase _context;
private NativeWindowBase _window;
private SPBOpenGLContext(OpenGLContextBase context, NativeWindowBase window)
{
_context = context;
_window = window;
}
public void Dispose()
{
_context.Dispose();
_window.Dispose();
}
public void MakeCurrent()
{
_context.MakeCurrent(_window);
}
public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
{
OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);
NativeWindowBase window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
context.Initialize(window);
context.MakeCurrent(window);
GL.LoadBindings(new OpenToolkitBindingsContext(context));
context.MakeCurrent(null);
return new SPBOpenGLContext(context, window);
}
}
}