JinxRyu/Ryujinx.Graphics/VDec/H264ParameterSets.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.VDec
{
[StructLayout(LayoutKind.Sequential, Pack = 4)]
struct H264ParameterSets
{
public int Log2MaxPicOrderCntLsbMinus4;
public bool DeltaPicOrderAlwaysZeroFlag;
public bool FrameMbsOnlyFlag;
public int PicWidthInMbs;
public int PicHeightInMapUnits;
public int Reserved6C;
public bool EntropyCodingModeFlag;
public bool BottomFieldPicOrderInFramePresentFlag;
public int NumRefIdxL0DefaultActiveMinus1;
public int NumRefIdxL1DefaultActiveMinus1;
public bool DeblockingFilterControlPresentFlag;
public bool RedundantPicCntPresentFlag;
public bool Transform8x8ModeFlag;
public int Unknown8C;
public int Unknown90;
public int Reserved94;
public int Unknown98;
public int Reserved9C;
public int ReservedA0;
public int UnknownA4;
public int ReservedA8;
public int UnknownAC;
public long Flags;
public int FrameNumber;
public int FrameNumber2;
}
}