JinxRyu/Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

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Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
using Ryujinx.Input;
using System;
using System.Collections.Generic;
using AvaKey = Avalonia.Input.Key;
namespace Ryujinx.Ava.Input
{
UI - Avalonia Part 2 (#3351) * add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-07-05 18:06:31 +00:00
internal static class AvaloniaMappingHelper
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
{
private static readonly AvaKey[] _keyMapping = new AvaKey[(int)Key.Count]
{
// NOTE: Invalid
AvaKey.None,
AvaKey.LeftShift,
AvaKey.RightShift,
AvaKey.LeftCtrl,
AvaKey.RightCtrl,
AvaKey.LeftAlt,
AvaKey.RightAlt,
AvaKey.LWin,
AvaKey.RWin,
AvaKey.Apps,
AvaKey.F1,
AvaKey.F2,
AvaKey.F3,
AvaKey.F4,
AvaKey.F5,
AvaKey.F6,
AvaKey.F7,
AvaKey.F8,
AvaKey.F9,
AvaKey.F10,
AvaKey.F11,
AvaKey.F12,
AvaKey.F13,
AvaKey.F14,
AvaKey.F15,
AvaKey.F16,
AvaKey.F17,
AvaKey.F18,
AvaKey.F19,
AvaKey.F20,
AvaKey.F21,
AvaKey.F22,
AvaKey.F23,
AvaKey.F24,
AvaKey.None,
AvaKey.None,
AvaKey.None,
AvaKey.None,
AvaKey.None,
AvaKey.None,
AvaKey.None,
AvaKey.None,
AvaKey.None,
AvaKey.None,
AvaKey.None,
AvaKey.Up,
AvaKey.Down,
AvaKey.Left,
AvaKey.Right,
AvaKey.Return,
AvaKey.Escape,
AvaKey.Space,
AvaKey.Tab,
AvaKey.Back,
AvaKey.Insert,
AvaKey.Delete,
AvaKey.PageUp,
AvaKey.PageDown,
AvaKey.Home,
AvaKey.End,
AvaKey.CapsLock,
AvaKey.Scroll,
AvaKey.Print,
AvaKey.Pause,
AvaKey.NumLock,
AvaKey.Clear,
AvaKey.NumPad0,
AvaKey.NumPad1,
AvaKey.NumPad2,
AvaKey.NumPad3,
AvaKey.NumPad4,
AvaKey.NumPad5,
AvaKey.NumPad6,
AvaKey.NumPad7,
AvaKey.NumPad8,
AvaKey.NumPad9,
AvaKey.Divide,
AvaKey.Multiply,
AvaKey.Subtract,
AvaKey.Add,
AvaKey.Decimal,
AvaKey.Enter,
AvaKey.A,
AvaKey.B,
AvaKey.C,
AvaKey.D,
AvaKey.E,
AvaKey.F,
AvaKey.G,
AvaKey.H,
AvaKey.I,
AvaKey.J,
AvaKey.K,
AvaKey.L,
AvaKey.M,
AvaKey.N,
AvaKey.O,
AvaKey.P,
AvaKey.Q,
AvaKey.R,
AvaKey.S,
AvaKey.T,
AvaKey.U,
AvaKey.V,
AvaKey.W,
AvaKey.X,
AvaKey.Y,
AvaKey.Z,
AvaKey.D0,
AvaKey.D1,
AvaKey.D2,
AvaKey.D3,
AvaKey.D4,
AvaKey.D5,
AvaKey.D6,
AvaKey.D7,
AvaKey.D8,
AvaKey.D9,
AvaKey.OemTilde,
AvaKey.OemTilde,AvaKey.OemMinus,
AvaKey.OemPlus,
AvaKey.OemOpenBrackets,
AvaKey.OemCloseBrackets,
AvaKey.OemSemicolon,
AvaKey.OemQuotes,
AvaKey.OemComma,
AvaKey.OemPeriod,
AvaKey.OemQuestion,
AvaKey.OemBackslash,
// NOTE: invalid
AvaKey.None
};
private static readonly Dictionary<AvaKey, Key> _avaKeyMapping;
static AvaloniaMappingHelper()
{
var inputKeys = Enum.GetValues(typeof(Key));
// Avalonia.Input.Key is not contiguous and quite large, so use a dictionary instead of an array.
_avaKeyMapping = new Dictionary<AvaKey, Key>();
foreach (var key in inputKeys)
{
if (TryGetAvaKey((Key)key, out var index))
{
_avaKeyMapping[index] = (Key)key;
}
}
}
public static bool TryGetAvaKey(Key key, out AvaKey avaKey)
{
var keyExist = (int)key < _keyMapping.Length;
if (keyExist)
{
avaKey = _keyMapping[(int)key];
}
else
{
avaKey = AvaKey.None;
}
return keyExist;
}
public static Key ToInputKey(AvaKey key)
{
return _avaKeyMapping.GetValueOrDefault(key, Key.Unknown);
}
}
}