JinxRyu/Ryujinx.Graphics/Gal/IGalRenderTarget.cs

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namespace Ryujinx.Graphics.Gal
{
public interface IGalRenderTarget
{
void Bind();
void BindColor(long Key, int Attachment);
void UnbindColor(int Attachment);
void BindZeta(long Key);
void UnbindZeta();
void Present(long Key);
void SetMap(int[] Map);
void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
void SetWindowSize(int Width, int Height);
void SetViewport(int Attachment, int X, int Y, int Width, int Height);
void Render();
void Copy(
long SrcKey,
long DstKey,
int SrcX0,
int SrcY0,
int SrcX1,
int SrcY1,
int DstX0,
int DstY0,
int DstX1,
int DstY1);
void Reinterpret(long Key, GalImage NewImage);
}
}