JinxRyu/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/MemoryPoolContext.cs

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namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{
class MemoryPoolContext
{
public MemoryPoolOut OutStatus;
public MemoryPoolContext()
{
OutStatus.State = MemoryPoolState.Detached;
}
}
}