JinxRyu/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferItem.cs

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C#
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferItem : ICloneable
{
public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
public AndroidFence Fence;
public Rect Crop;
public NativeWindowTransform Transform;
public NativeWindowScalingMode ScalingMode;
public long Timestamp;
public bool IsAutoTimestamp;
public int SwapInterval;
public ulong FrameNumber;
public int Slot;
public bool IsDroppable;
public bool AcquireCalled;
public bool TransformToDisplayInverse;
public BufferItem()
{
GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
Transform = NativeWindowTransform.None;
ScalingMode = NativeWindowScalingMode.Freeze;
Timestamp = 0;
IsAutoTimestamp = false;
FrameNumber = 0;
Slot = BufferSlotArray.InvalidBufferSlot;
IsDroppable = false;
AcquireCalled = false;
TransformToDisplayInverse = false;
SwapInterval = 1;
Fence = AndroidFence.NoFence;
Crop = new Rect();
Crop.MakeInvalid();
}
public object Clone()
{
BufferItem item = new BufferItem();
item.Transform = Transform;
item.ScalingMode = ScalingMode;
item.IsAutoTimestamp = IsAutoTimestamp;
item.FrameNumber = FrameNumber;
item.Slot = Slot;
item.IsDroppable = IsDroppable;
item.AcquireCalled = AcquireCalled;
item.TransformToDisplayInverse = TransformToDisplayInverse;
item.SwapInterval = SwapInterval;
item.Fence = Fence;
item.Crop = Crop;
item.GraphicBuffer.Set(GraphicBuffer);
return item;
}
}
}