JinxRyu/Ryujinx.Graphics.Nvdec/NvdecRegisters.cs

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using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec
{
// Note: Most of those names are not official.
unsafe struct NvdecRegisters
{
public fixed uint Reserved0[128];
public uint SetCodecID;
public fixed uint Reserved204[63];
public uint Execute;
public fixed uint Reserved304[63];
public uint SetPlatformID;
public uint SetPictureInfoOffset;
public uint SetBitstreamOffset;
public uint SetFrameNumber;
public uint SetH264SliceDataOffsetsOffset; // Also used by VC1
public uint SetH264MvDumpOffset; // Also used by VC1
public uint Unknown418; // Used by VC1
public uint Unknown41C;
public uint Unknown420; // Used by VC1
public uint SetFrameStatsOffset;
public uint SetH264LastSurfaceLumaOffset;
public uint SetH264LastSurfaceChromaOffset;
public Array17<uint> SetSurfaceLumaOffset;
public Array17<uint> SetSurfaceChromaOffset;
public uint Unknown4B8;
public uint Unknown4BC;
public uint SetCryptoData0Offset;
public uint SetCryptoData1Offset;
public Array62<uint> Unknown4C8;
public uint SetVp9EntropyProbsOffset;
public uint SetVp9BackwardUpdatesOffset;
public uint SetVp9LastFrameSegMapOffset;
public uint SetVp9CurrFrameSegMapOffset;
public uint Unknown5D0;
public uint SetVp9LastFrameMvsOffset;
public uint SetVp9CurrFrameMvsOffset;
public uint Unknown5DC;
}
}