JinxRyu/Ryujinx.Graphics.Nvdec.FFmpeg/Native/AVFrame.cs

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C#
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using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
struct AVFrame
{
#pragma warning disable CS0649
public Array8<IntPtr> Data;
public Array8<int> LineSize;
public IntPtr ExtendedData;
public int Width;
public int Height;
public int NumSamples;
public int Format;
public int KeyFrame;
public int PictureType;
public AVRational SampleAspectRatio;
public long Pts;
public long PktDts;
public AVRational TimeBase;
public int CodedPictureNumber;
public int DisplayPictureNumber;
public int Quality;
public IntPtr Opaque;
public int RepeatPicture;
public int InterlacedFrame;
public int TopFieldFirst;
public int PaletteHasChanged;
public long ReorderedOpaque;
public int SampleRate;
public ulong ChannelLayout;
#pragma warning restore CS0649
// NOTE: There is more after, but the layout kind of changed a bit and we don't need more than this. This is safe as we only manipulate this behind a reference.
}
}