JinxRyu/Ryujinx.Graphics.Gpu/State/MemoryLayout.cs

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namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Memory layout parameters, for block linear textures.
/// </summary>
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struct MemoryLayout
{
#pragma warning disable CS0649
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public uint Packed;
#pragma warning restore CS0649
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public int UnpackGobBlocksInX()
{
return 1 << (int)(Packed & 0xf);
}
public int UnpackGobBlocksInY()
{
return 1 << (int)((Packed >> 4) & 0xf);
}
public int UnpackGobBlocksInZ()
{
return 1 << (int)((Packed >> 8) & 0xf);
}
public bool UnpackIsLinear()
{
return (Packed & 0x1000) != 0;
}
public bool UnpackIsTarget3D()
{
return (Packed & 0x10000) != 0;
}
}
}