forked from Mirror/Ryujinx
11 lines
207 B
GLSL
11 lines
207 B
GLSL
#version 450 core
|
|||
|
|||
layout (binding = 0, set = 2) uniform sampler2D tex;
|
|||
|
|||
layout (location = 0) in vec2 tex_coord;
|
|||
layout (location = 0) out vec4 colour;
|
|||
|
|||
void main()
|
|||
{
|
|||
colour = texture(tex, tex_coord);
|
|||
}
|