JinxRyu/Ryujinx.Audio/Integration/IWritableEvent.cs

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namespace Ryujinx.Audio.Integration
{
/// <summary>
/// Represent a writable event with manual clear.
/// </summary>
public interface IWritableEvent
{
/// <summary>
/// Signal the event.
/// </summary>
void Signal();
/// <summary>
/// Clear the signaled state of the event.
/// </summary>
void Clear();
}
}