JinxRyu/Ryujinx.Audio.Renderer/Common/EffectType.cs

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//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// The type of an effect.
/// </summary>
public enum EffectType : byte
{
/// <summary>
/// Invalid effect.
/// </summary>
Invalid,
/// <summary>
/// Effect applying additional mixing capability.
/// </summary>
BufferMix,
/// <summary>
/// Effect applying custom user effect (via auxiliary buffers).
/// </summary>
AuxiliaryBuffer,
/// <summary>
/// Effect applying a delay.
/// </summary>
Delay,
/// <summary>
/// Effect applying a reverberation effect via a given preset.
/// </summary>
Reverb,
/// <summary>
/// Effect applying a 3D reverberation effect via a given preset.
/// </summary>
Reverb3d,
/// <summary>
/// Effect applying a biquad filter.
/// </summary>
BiquadFilter
}
}