2018-02-04 23:08:20 +00:00
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using ChocolArm64.Memory;
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using Gal;
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using Ryujinx.Gpu;
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using Ryujinx.OsHle;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx
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{
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public class Switch : IDisposable
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{
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public IntPtr Ram {get; private set; }
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internal NsGpu Gpu { get; private set; }
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internal Horizon Os { get; private set; }
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internal VirtualFs VFs { get; private set; }
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2018-02-17 23:54:19 +00:00
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internal Hid Hid { get; private set; }
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2018-02-04 23:08:20 +00:00
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2018-02-17 21:36:08 +00:00
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public event EventHandler Finish;
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2018-02-04 23:08:20 +00:00
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public Switch(IGalRenderer Renderer)
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{
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Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize);
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Gpu = new NsGpu(Renderer);
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Os = new Horizon(this);
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VFs = new VirtualFs();
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2018-02-17 23:54:19 +00:00
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Hid = new Hid(this);
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2018-02-04 23:08:20 +00:00
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}
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2018-02-15 12:16:16 +00:00
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internal virtual void OnFinish(EventArgs e)
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{
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2018-02-20 10:54:00 +00:00
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Finish?.Invoke(this, e);
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2018-02-15 12:16:16 +00:00
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}
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2018-02-17 21:36:08 +00:00
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2018-02-04 23:08:20 +00:00
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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VFs.Dispose();
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}
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Marshal.FreeHGlobal(Ram);
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}
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}
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}
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