JinxRyu/Ryujinx.Audio/Renderer/Parameter/Performance/PerformanceInParameter.cs

21 lines
552 B
C#
Raw Normal View History

using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Performance
{
/// <summary>
/// Input information for performance monitoring.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct PerformanceInParameter
{
/// <summary>
/// The target node id to monitor performance on.
/// </summary>
public int TargetNodeId;
/// <summary>
/// Reserved/unused.
/// </summary>
private unsafe fixed uint _reserved[3];
}
}