forked from Mirror/Ryujinx
22 lines
659 B
C#
22 lines
659 B
C#
|
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|||
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|||
|
{
|
|||
|
struct TextureReleaseCommand : IGALCommand
|
|||
|
{
|
|||
|
public CommandType CommandType => CommandType.TextureRelease;
|
|||
|
private TableRef<ThreadedTexture> _texture;
|
|||
|
|
|||
|
public void Set(TableRef<ThreadedTexture> texture)
|
|||
|
{
|
|||
|
_texture = texture;
|
|||
|
}
|
|||
|
|
|||
|
public static void Run(ref TextureReleaseCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|||
|
{
|
|||
|
command._texture.Get(threaded).Base.Release();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|