JinxRyu/Ryujinx.Graphics.Shader/TextureUsageFlags.cs

17 lines
349 B
C#
Raw Normal View History

using System;
namespace Ryujinx.Graphics.Shader
{
/// <summary>
/// Flags that indicate how a texture will be used in a shader.
/// </summary>
[Flags]
public enum TextureUsageFlags
{
None = 0,
// Integer sampled textures must be noted for resolution scaling.
ResScaleUnsupported = 1 << 0
}
}