forked from Mirror/Ryujinx
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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static class InstGenVector
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{
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public static string VectorExtract(CodeGenContext context, AstOperation operation)
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{
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IAstNode vector = operation.GetSource(0);
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IAstNode index = operation.GetSource(1);
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string vectorExpr = GetSoureExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
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if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
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{
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char elem = "xyzw"[indexOperand.Value];
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return $"{vectorExpr}.{elem}";
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}
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else
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{
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string indexExpr = GetSoureExpr(context, index, GetSrcVarType(operation.Inst, 1));
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return $"{vectorExpr}[{indexExpr}]";
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}
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}
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}
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}
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