JinxRyu/Ryujinx/Ui/Widgets/UserErrorDialog.cs

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C#
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using Gtk;
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Helper;
using Ryujinx.Ui.Helper;
namespace Ryujinx.Ui.Widgets
{
internal class UserErrorDialog : MessageDialog
{
private const string SetupGuideUrl = "https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide";
private const int OkResponseId = 0;
private const int SetupGuideResponseId = 1;
private readonly UserError _userError;
private UserErrorDialog(UserError error) : base(null, DialogFlags.Modal, MessageType.Error, ButtonsType.None, null)
{
_userError = error;
WindowPosition = WindowPosition.Center;
SecondaryUseMarkup = true;
Response += UserErrorDialog_Response;
SetSizeRequest(120, 50);
AddButton("OK", OkResponseId);
bool isInSetupGuide = IsCoveredBySetupGuide(error);
if (isInSetupGuide)
{
AddButton("Open the Setup Guide", SetupGuideResponseId);
}
string errorCode = GetErrorCode(error);
SecondaryUseMarkup = true;
Title = $"Ryujinx error ({errorCode})";
Text = $"{errorCode}: {GetErrorTitle(error)}";
SecondaryText = GetErrorDescription(error);
if (isInSetupGuide)
{
SecondaryText += "\n<b>For more information on how to fix this error, follow our Setup Guide.</b>";
}
}
private string GetErrorCode(UserError error)
{
return $"RYU-{(uint)error:X4}";
}
private string GetErrorTitle(UserError error)
{
return error switch
{
UserError.NoKeys => "Keys not found",
UserError.NoFirmware => "Firmware not found",
UserError.FirmwareParsingFailed => "Firmware parsing error",
UserError.ApplicationNotFound => "Application not found",
UserError.Unknown => "Unknown error",
_ => "Undefined error",
};
}
private string GetErrorDescription(UserError error)
{
return error switch
{
UserError.NoKeys => "Ryujinx was unable to find your 'prod.keys' file",
UserError.NoFirmware => "Ryujinx was unable to find any firmwares installed",
UserError.FirmwareParsingFailed => "Ryujinx was unable to parse the provided firmware. This is usually caused by outdated keys.",
UserError.ApplicationNotFound => "Ryujinx couldn't find a valid application at the given path.",
UserError.Unknown => "An unknown error occured!",
_ => "An undefined error occured! This shouldn't happen, please contact a dev!",
};
}
private static bool IsCoveredBySetupGuide(UserError error)
{
return error switch
{
UserError.NoKeys or
UserError.NoFirmware or
UserError.FirmwareParsingFailed => true,
_ => false,
};
}
private static string GetSetupGuideUrl(UserError error)
{
if (!IsCoveredBySetupGuide(error))
{
return null;
}
return error switch
{
UserError.NoKeys => SetupGuideUrl + "#initial-setup---placement-of-prodkeys",
UserError.NoFirmware => SetupGuideUrl + "#initial-setup-continued---installation-of-firmware",
_ => SetupGuideUrl,
};
}
private void UserErrorDialog_Response(object sender, ResponseArgs args)
{
int responseId = (int)args.ResponseId;
if (responseId == SetupGuideResponseId)
{
OpenHelper.OpenUrl(GetSetupGuideUrl(_userError));
}
Dispose();
}
public static void CreateUserErrorDialog(UserError error)
{
new UserErrorDialog(error).Run();
}
}
}