JinxRyu/Ryujinx.Graphics.Vic/Types/OutputConfig.cs

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namespace Ryujinx.Graphics.Vic.Types
{
struct OutputConfig
{
private long _word0;
private long _word1;
public int AlphaFillMode => _word0.Extract(0, 3);
public int AlphaFillSlot => _word0.Extract(3, 3);
public int BackgroundAlpha => _word0.Extract(6, 10);
public int BackgroundR => _word0.Extract(16, 10);
public int BackgroundG => _word0.Extract(26, 10);
public int BackgroundB => _word0.Extract(36, 10);
public int RegammaMode => _word0.Extract(46, 2);
public bool OutputFlipX => _word0.Extract(48);
public bool OutputFlipY => _word0.Extract(49);
public bool OutputTranspose => _word0.Extract(50);
public int TargetRectLeft => _word1.Extract(64, 14);
public int TargetRectRight => _word1.Extract(80, 14);
public int TargetRectTop => _word1.Extract(96, 14);
public int TargetRectBottom => _word1.Extract(112, 14);
}
}