forked from Mirror/Ryujinx
Fix same textures with unmapped start being considered different (#7141)
* Fix same textures with unmapped start being considered different * Consolidate IsInvalid check * InvalidAddress const * Fix typo Co-authored-by: riperiperi <rhy3756547@hotmail.com> --------- Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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3 changed files with 37 additions and 16 deletions
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@ -4,6 +4,22 @@ namespace Ryujinx.Memory.Range
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{
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{
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MultiRange Range { get; }
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MultiRange Range { get; }
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ulong BaseAddress => Range.GetSubRange(0).Address;
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ulong BaseAddress
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{
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get
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{
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for (int index = 0; index < Range.Count; index++)
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{
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MemoryRange subRange = Range.GetSubRange(index);
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if (!MemoryRange.IsInvalid(ref subRange))
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{
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return subRange.Address;
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}
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}
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return MemoryRange.InvalidAddress;
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}
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}
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}
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}
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}
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}
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@ -5,6 +5,11 @@ namespace Ryujinx.Memory.Range
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/// </summary>
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/// </summary>
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public readonly record struct MemoryRange
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public readonly record struct MemoryRange
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{
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{
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/// <summary>
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/// Special address value used to indicate than an address is invalid.
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/// </summary>
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internal const ulong InvalidAddress = ulong.MaxValue;
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/// <summary>
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/// <summary>
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/// An empty memory range, with a null address and zero size.
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/// An empty memory range, with a null address and zero size.
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/// </summary>
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/// </summary>
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@ -58,13 +63,24 @@ namespace Ryujinx.Memory.Range
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return thisAddress < otherEndAddress && otherAddress < thisEndAddress;
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return thisAddress < otherEndAddress && otherAddress < thisEndAddress;
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}
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}
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/// <summary>
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/// Checks if a given sub-range of memory is invalid.
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/// Those are used to represent unmapped memory regions (holes in the region mapping).
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/// </summary>
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/// <param name="subRange">Memory range to check</param>
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/// <returns>True if the memory range is considered invalid, false otherwise</returns>
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internal static bool IsInvalid(ref MemoryRange subRange)
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{
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return subRange.Address == InvalidAddress;
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}
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/// <summary>
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/// <summary>
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/// Returns a string summary of the memory range.
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/// Returns a string summary of the memory range.
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/// </summary>
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/// </summary>
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/// <returns>A string summary of the memory range</returns>
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/// <returns>A string summary of the memory range</returns>
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public override string ToString()
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public override string ToString()
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{
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{
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if (Address == ulong.MaxValue)
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if (Address == InvalidAddress)
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{
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{
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return $"[Unmapped 0x{Size:X}]";
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return $"[Unmapped 0x{Size:X}]";
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}
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}
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@ -30,7 +30,7 @@ namespace Ryujinx.Memory.Range
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{
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{
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var subrange = range.GetSubRange(i);
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var subrange = range.GetSubRange(i);
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if (IsInvalid(ref subrange))
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if (MemoryRange.IsInvalid(ref subrange))
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{
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{
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continue;
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continue;
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}
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}
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@ -56,7 +56,7 @@ namespace Ryujinx.Memory.Range
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{
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{
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var subrange = range.GetSubRange(i);
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var subrange = range.GetSubRange(i);
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if (IsInvalid(ref subrange))
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if (MemoryRange.IsInvalid(ref subrange))
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{
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{
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continue;
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continue;
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}
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}
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@ -99,7 +99,7 @@ namespace Ryujinx.Memory.Range
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{
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{
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var subrange = range.GetSubRange(i);
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var subrange = range.GetSubRange(i);
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if (IsInvalid(ref subrange))
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if (MemoryRange.IsInvalid(ref subrange))
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{
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{
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continue;
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continue;
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}
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}
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@ -142,17 +142,6 @@ namespace Ryujinx.Memory.Range
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return overlapCount;
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return overlapCount;
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}
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}
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/// <summary>
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/// Checks if a given sub-range of memory is invalid.
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/// Those are used to represent unmapped memory regions (holes in the region mapping).
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/// </summary>
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/// <param name="subRange">Memory range to checl</param>
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/// <returns>True if the memory range is considered invalid, false otherwise</returns>
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private static bool IsInvalid(ref MemoryRange subRange)
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{
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return subRange.Address == ulong.MaxValue;
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}
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/// <summary>
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/// <summary>
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/// Gets all items on the list starting at the specified memory address.
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/// Gets all items on the list starting at the specified memory address.
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/// </summary>
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/// </summary>
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