forked from Mirror/Ryujinx
Create Desktop Shortcut fixes (#5852)
* remove duplicate basePath arg, add --fullscreen arg * Changing FriendlyName to set "Ryujinx" text * Fix GetArgsString using the base path * Change desktop path to the Applications folder when creating shortcut on Mac Co-authored-by: Nicko Anastassiu <134955950+nickoanastassiu@users.noreply.github.com> * Move Create Shortcut button to top of context menu --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Nicko Anastassiu <134955950+nickoanastassiu@users.noreply.github.com>
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7e6342e44d
commit
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3 changed files with 14 additions and 17 deletions
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@ -12,6 +12,11 @@
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Click="ToggleFavorite_Click"
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Click="ToggleFavorite_Click"
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Header="{locale:Locale GameListContextMenuToggleFavorite}"
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Header="{locale:Locale GameListContextMenuToggleFavorite}"
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ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
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ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
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<MenuItem
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Click="CreateApplicationShortcut_Click"
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Header="{locale:Locale GameListContextMenuCreateShortcut}"
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IsEnabled="{Binding CreateShortcutEnabled}"
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ToolTip.Tip="{locale:Locale GameListContextMenuCreateShortcutToolTip}" />
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<Separator />
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<Separator />
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<MenuItem
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<MenuItem
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Click="OpenUserSaveDirectory_Click"
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Click="OpenUserSaveDirectory_Click"
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@ -82,9 +87,4 @@
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Header="{locale:Locale GameListContextMenuExtractDataLogo}"
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Header="{locale:Locale GameListContextMenuExtractDataLogo}"
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ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
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ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
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</MenuItem>
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</MenuItem>
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<MenuItem
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Click="CreateApplicationShortcut_Click"
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Header="{locale:Locale GameListContextMenuCreateShortcut}"
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IsEnabled="{Binding CreateShortcutEnabled}"
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ToolTip.Tip="{locale:Locale GameListContextMenuCreateShortcutToolTip}" />
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</MenuFlyout>
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</MenuFlyout>
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@ -30,7 +30,7 @@ namespace Ryujinx.Ui.Common.Helper
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graphic.DrawImage(image, 0, 0, 128, 128);
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graphic.DrawImage(image, 0, 0, 128, 128);
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SaveBitmapAsIcon(bitmap, iconPath);
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SaveBitmapAsIcon(bitmap, iconPath);
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var shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(basePath, applicationFilePath), iconPath, 0);
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var shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath), iconPath, 0);
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shortcut.StringData.NameString = cleanedAppName;
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shortcut.StringData.NameString = cleanedAppName;
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shortcut.WriteToFile(Path.Combine(desktopPath, cleanedAppName + ".lnk"));
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shortcut.WriteToFile(Path.Combine(desktopPath, cleanedAppName + ".lnk"));
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}
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}
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@ -46,16 +46,16 @@ namespace Ryujinx.Ui.Common.Helper
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image.SaveAsPng(iconPath);
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image.SaveAsPng(iconPath);
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using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop"));
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using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop"));
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outputFile.Write(desktopFile, cleanedAppName, iconPath, GetArgsString(basePath, applicationFilePath));
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outputFile.Write(desktopFile, cleanedAppName, iconPath, $"{basePath} {GetArgsString(applicationFilePath)}");
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}
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}
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[SupportedOSPlatform("macos")]
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[SupportedOSPlatform("macos")]
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private static void CreateShortcutMacos(string appFilePath, byte[] iconData, string desktopPath, string cleanedAppName)
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private static void CreateShortcutMacos(string appFilePath, byte[] iconData, string desktopPath, string cleanedAppName)
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{
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{
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string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, AppDomain.CurrentDomain.FriendlyName);
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string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx");
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var plistFile = EmbeddedResources.ReadAllText("Ryujinx.Ui.Common/shortcut-template.plist");
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var plistFile = EmbeddedResources.ReadAllText("Ryujinx.Ui.Common/shortcut-template.plist");
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// Macos .App folder
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// Macos .App folder
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string contentFolderPath = Path.Combine(desktopPath, cleanedAppName + ".app", "Contents");
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string contentFolderPath = Path.Combine("/Applications", cleanedAppName + ".app", "Contents");
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string scriptFolderPath = Path.Combine(contentFolderPath, "MacOS");
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string scriptFolderPath = Path.Combine(contentFolderPath, "MacOS");
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if (!Directory.Exists(scriptFolderPath))
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if (!Directory.Exists(scriptFolderPath))
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@ -69,7 +69,7 @@ namespace Ryujinx.Ui.Common.Helper
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using StreamWriter scriptFile = new(scriptPath);
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using StreamWriter scriptFile = new(scriptPath);
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scriptFile.WriteLine("#!/bin/sh");
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scriptFile.WriteLine("#!/bin/sh");
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scriptFile.WriteLine(GetArgsString(basePath, appFilePath));
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scriptFile.WriteLine($"{basePath} {GetArgsString(appFilePath)}");
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// Set execute permission
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// Set execute permission
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FileInfo fileInfo = new(scriptPath);
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FileInfo fileInfo = new(scriptPath);
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@ -125,13 +125,10 @@ namespace Ryujinx.Ui.Common.Helper
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throw new NotImplementedException("Shortcut support has not been implemented yet for this OS.");
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throw new NotImplementedException("Shortcut support has not been implemented yet for this OS.");
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}
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}
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private static string GetArgsString(string basePath, string appFilePath)
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private static string GetArgsString(string appFilePath)
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{
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{
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// args are first defined as a list, for easier adjustments in the future
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// args are first defined as a list, for easier adjustments in the future
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var argsList = new List<string>
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var argsList = new List<string>();
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{
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basePath,
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};
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if (!string.IsNullOrEmpty(CommandLineState.BaseDirPathArg))
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if (!string.IsNullOrEmpty(CommandLineState.BaseDirPathArg))
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{
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{
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@ -141,7 +138,6 @@ namespace Ryujinx.Ui.Common.Helper
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argsList.Add($"\"{appFilePath}\"");
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argsList.Add($"\"{appFilePath}\"");
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return String.Join(" ", argsList);
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return String.Join(" ", argsList);
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}
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}
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@ -211,6 +211,8 @@ namespace Ryujinx.Ui.Widgets
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_manageSubMenu.Append(_openPtcDirMenuItem);
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_manageSubMenu.Append(_openPtcDirMenuItem);
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_manageSubMenu.Append(_openShaderCacheDirMenuItem);
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_manageSubMenu.Append(_openShaderCacheDirMenuItem);
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Add(_createShortcutMenuItem);
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Add(new SeparatorMenuItem());
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Add(_openSaveUserDirMenuItem);
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Add(_openSaveUserDirMenuItem);
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Add(_openSaveDeviceDirMenuItem);
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Add(_openSaveDeviceDirMenuItem);
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Add(_openSaveBcatDirMenuItem);
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Add(_openSaveBcatDirMenuItem);
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@ -223,7 +225,6 @@ namespace Ryujinx.Ui.Widgets
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Add(new SeparatorMenuItem());
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Add(new SeparatorMenuItem());
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Add(_manageCacheMenuItem);
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Add(_manageCacheMenuItem);
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Add(_extractMenuItem);
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Add(_extractMenuItem);
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Add(_createShortcutMenuItem);
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ShowAll();
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ShowAll();
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}
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}
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