forked from Mirror/Ryujinx
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
* Collapse AsSpan().Slice(..) calls into AsSpan(..) Less code and a bit faster * Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
This commit is contained in:
parent
fb935fd201
commit
644b497df1
11 changed files with 25 additions and 25 deletions
|
@ -113,7 +113,7 @@ namespace ARMeilleure.Translation
|
|||
}
|
||||
}
|
||||
|
||||
Array.Clear(localDefs, 0, localDefs.Length);
|
||||
Array.Clear(localDefs);
|
||||
}
|
||||
|
||||
// Second pass, rename variables with definitions on different blocks.
|
||||
|
|
|
@ -112,12 +112,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
|
||||
{
|
||||
return FdnDelayTimes.AsSpan().Slice((int)lateMode * 4, 4);
|
||||
return FdnDelayTimes.AsSpan((int)lateMode * 4, 4);
|
||||
}
|
||||
|
||||
private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
|
||||
{
|
||||
return DecayDelayTimes.AsSpan().Slice((int)lateMode * 4, 4);
|
||||
return DecayDelayTimes.AsSpan((int)lateMode * 4, 4);
|
||||
}
|
||||
|
||||
public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported)
|
||||
|
|
|
@ -459,7 +459,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
|
||||
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
|
||||
{
|
||||
UpdateWaveBuffer(errorInfos.AsSpan().Slice(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
|
||||
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
|||
dataSpan[i++] = hash;
|
||||
}
|
||||
|
||||
manifestHeader.UpdateChecksum(data.AsSpan().Slice(Unsafe.SizeOf<CacheManifestHeader>()));
|
||||
manifestHeader.UpdateChecksum(data.AsSpan(Unsafe.SizeOf<CacheManifestHeader>()));
|
||||
|
||||
MemoryMarshal.Write(data, ref manifestHeader);
|
||||
|
||||
|
@ -447,12 +447,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
|||
|
||||
if (cb1DataAddress != 0 && cb1DataSize != 0)
|
||||
{
|
||||
memoryManager.Physical.GetSpan(cb1DataAddress, cb1DataSize).CopyTo(code.AsSpan().Slice(size, cb1DataSize));
|
||||
memoryManager.Physical.GetSpan(cb1DataAddress, cb1DataSize).CopyTo(code.AsSpan(size, cb1DataSize));
|
||||
}
|
||||
|
||||
if (translatorContext2 != null)
|
||||
{
|
||||
memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan().Slice(size + cb1DataSize, sizeA));
|
||||
memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan(size + cb1DataSize, sizeA));
|
||||
}
|
||||
|
||||
GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor);
|
||||
|
|
|
@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
program = new ShaderProgram(entry.Header.Stage, "");
|
||||
shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo();
|
||||
|
||||
byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
|
||||
byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
|
||||
|
||||
ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code);
|
||||
|
||||
|
@ -244,7 +244,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return true; // Exit early, the decoding step failed.
|
||||
}
|
||||
|
||||
byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
|
||||
byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
|
||||
|
||||
ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code);
|
||||
|
||||
|
@ -394,8 +394,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
|
||||
// NOTE: Vertex B comes first in the shader cache.
|
||||
byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
|
||||
byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan().Slice(entry.Header.Size, entry.Header.SizeA).ToArray() : null;
|
||||
byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
|
||||
byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan(entry.Header.Size, entry.Header.SizeA).ToArray() : null;
|
||||
|
||||
shaders[i] = new ShaderCodeHolder(program, shaderProgramInfo, code, code2);
|
||||
|
||||
|
|
|
@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
GL.GetProgramBinary(Handle, size, out _, out BinaryFormat binFormat, data);
|
||||
|
||||
BinaryPrimitives.WriteInt32LittleEndian(data.AsSpan().Slice(size, 4), (int)binFormat);
|
||||
BinaryPrimitives.WriteInt32LittleEndian(data.AsSpan(size, 4), (int)binFormat);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
|
|
@ -185,7 +185,7 @@ namespace Ryujinx.HLE.HOS.Services
|
|||
{
|
||||
for (int i = 0; i < request.RecvListBuff.Count; i++)
|
||||
{
|
||||
ulong size = (ulong)BinaryPrimitives.ReadInt16LittleEndian(request.RawData.AsSpan().Slice(sizesOffset + i * 2, 2));
|
||||
ulong size = (ulong)BinaryPrimitives.ReadInt16LittleEndian(request.RawData.AsSpan(sizesOffset + i * 2, 2));
|
||||
|
||||
response.PtrBuff.Add(new IpcPtrBuffDesc(tempAddr, (uint)i, size));
|
||||
|
||||
|
|
|
@ -8,9 +8,9 @@ namespace Ryujinx.HLE.Loaders.Executables
|
|||
class KipExecutable : IExecutable
|
||||
{
|
||||
public byte[] Program { get; }
|
||||
public Span<byte> Text => Program.AsSpan().Slice((int)TextOffset, (int)TextSize);
|
||||
public Span<byte> Ro => Program.AsSpan().Slice((int)RoOffset, (int)RoSize);
|
||||
public Span<byte> Data => Program.AsSpan().Slice((int)DataOffset, (int)DataSize);
|
||||
public Span<byte> Text => Program.AsSpan((int)TextOffset, (int)TextSize);
|
||||
public Span<byte> Ro => Program.AsSpan((int)RoOffset, (int)RoSize);
|
||||
public Span<byte> Data => Program.AsSpan((int)DataOffset, (int)DataSize);
|
||||
|
||||
public uint TextOffset { get; }
|
||||
public uint RoOffset { get; }
|
||||
|
@ -76,7 +76,7 @@ namespace Ryujinx.HLE.Loaders.Executables
|
|||
{
|
||||
reader.GetSegmentSize(segmentType, out int uncompressedSize).ThrowIfFailure();
|
||||
|
||||
var span = program.AsSpan().Slice((int)offset, uncompressedSize);
|
||||
var span = program.AsSpan((int)offset, uncompressedSize);
|
||||
|
||||
reader.ReadSegment(segmentType, span).ThrowIfFailure();
|
||||
|
||||
|
|
|
@ -7,9 +7,9 @@ namespace Ryujinx.HLE.Loaders.Executables
|
|||
class NroExecutable : Nro, IExecutable
|
||||
{
|
||||
public byte[] Program { get; }
|
||||
public Span<byte> Text => Program.AsSpan().Slice((int)TextOffset, (int)Header.NroSegments[0].Size);
|
||||
public Span<byte> Ro => Program.AsSpan().Slice((int)RoOffset, (int)Header.NroSegments[1].Size);
|
||||
public Span<byte> Data => Program.AsSpan().Slice((int)DataOffset, (int)Header.NroSegments[2].Size);
|
||||
public Span<byte> Text => Program.AsSpan((int)TextOffset, (int)Header.NroSegments[0].Size);
|
||||
public Span<byte> Ro => Program.AsSpan((int)RoOffset, (int)Header.NroSegments[1].Size);
|
||||
public Span<byte> Data => Program.AsSpan((int)DataOffset, (int)Header.NroSegments[2].Size);
|
||||
|
||||
public uint TextOffset => Header.NroSegments[0].FileOffset;
|
||||
public uint RoOffset => Header.NroSegments[1].FileOffset;
|
||||
|
|
|
@ -12,9 +12,9 @@ namespace Ryujinx.HLE.Loaders.Executables
|
|||
class NsoExecutable : IExecutable
|
||||
{
|
||||
public byte[] Program { get; }
|
||||
public Span<byte> Text => Program.AsSpan().Slice((int)TextOffset, (int)TextSize);
|
||||
public Span<byte> Ro => Program.AsSpan().Slice((int)RoOffset, (int)RoSize);
|
||||
public Span<byte> Data => Program.AsSpan().Slice((int)DataOffset, (int)DataSize);
|
||||
public Span<byte> Text => Program.AsSpan((int)TextOffset, (int)TextSize);
|
||||
public Span<byte> Ro => Program.AsSpan((int)RoOffset, (int)RoSize);
|
||||
public Span<byte> Data => Program.AsSpan((int)DataOffset, (int)DataSize);
|
||||
|
||||
public uint TextOffset { get; }
|
||||
public uint RoOffset { get; }
|
||||
|
@ -58,7 +58,7 @@ namespace Ryujinx.HLE.Loaders.Executables
|
|||
{
|
||||
reader.GetSegmentSize(segmentType, out uint uncompressedSize).ThrowIfFailure();
|
||||
|
||||
var span = Program.AsSpan().Slice((int)offset, (int)uncompressedSize);
|
||||
var span = Program.AsSpan((int)offset, (int)uncompressedSize);
|
||||
|
||||
reader.ReadSegment(segmentType, span).ThrowIfFailure();
|
||||
|
||||
|
|
|
@ -85,7 +85,7 @@ namespace Ryujinx.HLE.Loaders.Mods
|
|||
|
||||
Logger.Info?.Print(LogClass.ModLoader, $"Patching address offset {patchOffset:x} <= {BitConverter.ToString(patch).Replace('-', ' ')} len={patchSize}");
|
||||
|
||||
patch.AsSpan().Slice(0, patchSize).CopyTo(memory.Slice(patchOffset, patchSize));
|
||||
patch.AsSpan(0, patchSize).CopyTo(memory.Slice(patchOffset, patchSize));
|
||||
|
||||
count++;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue