forked from Mirror/Ryujinx
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
This commit is contained in:
parent
64079c034c
commit
6ed613a6e6
35 changed files with 445 additions and 265 deletions
|
@ -52,6 +52,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
|
||||
public readonly int MaximumComputeSharedMemorySize;
|
||||
public readonly float MaximumSupportedAnisotropy;
|
||||
public readonly int ShaderSubgroupSize;
|
||||
public readonly int StorageBufferOffsetAlignment;
|
||||
|
||||
public readonly int GatherBiasPrecision;
|
||||
|
@ -101,6 +102,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
uint maximumImagesPerStage,
|
||||
int maximumComputeSharedMemorySize,
|
||||
float maximumSupportedAnisotropy,
|
||||
int shaderSubgroupSize,
|
||||
int storageBufferOffsetAlignment,
|
||||
int gatherBiasPrecision)
|
||||
{
|
||||
|
@ -148,6 +150,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
MaximumImagesPerStage = maximumImagesPerStage;
|
||||
MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
|
||||
MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
|
||||
ShaderSubgroupSize = shaderSubgroupSize;
|
||||
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
|
||||
GatherBiasPrecision = gatherBiasPrecision;
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 5576;
|
||||
private const uint CodeGenVersion = 5540;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
|
|
@ -137,6 +137,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
|
||||
|
||||
public int QueryHostSubgroupSize() => _context.Capabilities.ShaderSubgroupSize;
|
||||
|
||||
public bool QueryHostSupportsBgraFormat() => _context.Capabilities.SupportsBgraFormat;
|
||||
|
||||
public bool QueryHostSupportsFragmentShaderInterlock() => _context.Capabilities.SupportsFragmentShaderInterlock;
|
||||
|
|
|
@ -7,5 +7,6 @@
|
|||
public const int MaxVertexAttribs = 16;
|
||||
public const int MaxVertexBuffers = 16;
|
||||
public const int MaxTransformFeedbackBuffers = 4;
|
||||
public const int MaxSubgroupSize = 64;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -175,6 +175,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
maximumImagesPerStage: 8,
|
||||
maximumComputeSharedMemorySize: HwCapabilities.MaximumComputeSharedMemorySize,
|
||||
maximumSupportedAnisotropy: HwCapabilities.MaximumSupportedAnisotropy,
|
||||
shaderSubgroupSize: Constants.MaxSubgroupSize,
|
||||
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
|
||||
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
|
||||
}
|
||||
|
|
|
@ -25,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
|
||||
context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
|
||||
context.AppendLine("#extension GL_KHR_shader_subgroup_shuffle : enable");
|
||||
}
|
||||
|
||||
context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
|
||||
|
@ -201,26 +202,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
|
||||
|
|
|
@ -5,10 +5,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
public static string MultiplyHighS32 = "Helper_MultiplyHighS32";
|
||||
public static string MultiplyHighU32 = "Helper_MultiplyHighU32";
|
||||
|
||||
public static string Shuffle = "Helper_Shuffle";
|
||||
public static string ShuffleDown = "Helper_ShuffleDown";
|
||||
public static string ShuffleUp = "Helper_ShuffleUp";
|
||||
public static string ShuffleXor = "Helper_ShuffleXor";
|
||||
public static string SwizzleAdd = "Helper_SwizzleAdd";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,11 +0,0 @@
|
|||
float Helper_Shuffle(float x, uint index, uint mask, out bool valid)
|
||||
{
|
||||
uint clamp = mask & 0x1fu;
|
||||
uint segMask = (mask >> 8) & 0x1fu;
|
||||
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
|
||||
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
||||
uint srcThreadId = (index & ~segMask) | minThreadId;
|
||||
valid = srcThreadId <= maxThreadId;
|
||||
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
|
||||
return valid ? v : x;
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
float Helper_ShuffleDown(float x, uint index, uint mask, out bool valid)
|
||||
{
|
||||
uint clamp = mask & 0x1fu;
|
||||
uint segMask = (mask >> 8) & 0x1fu;
|
||||
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
|
||||
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
||||
uint srcThreadId = $SUBGROUP_INVOCATION$ + index;
|
||||
valid = srcThreadId <= maxThreadId;
|
||||
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
|
||||
return valid ? v : x;
|
||||
}
|
|
@ -1,9 +0,0 @@
|
|||
float Helper_ShuffleUp(float x, uint index, uint mask, out bool valid)
|
||||
{
|
||||
uint segMask = (mask >> 8) & 0x1fu;
|
||||
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
|
||||
uint srcThreadId = $SUBGROUP_INVOCATION$ - index;
|
||||
valid = int(srcThreadId) >= int(minThreadId);
|
||||
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
|
||||
return valid ? v : x;
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
float Helper_ShuffleXor(float x, uint index, uint mask, out bool valid)
|
||||
{
|
||||
uint clamp = mask & 0x1fu;
|
||||
uint segMask = (mask >> 8) & 0x1fu;
|
||||
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
|
||||
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
||||
uint srcThreadId = $SUBGROUP_INVOCATION$ ^ index;
|
||||
valid = srcThreadId <= maxThreadId;
|
||||
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
|
||||
return valid ? v : x;
|
||||
}
|
|
@ -9,6 +9,7 @@ using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenFSI;
|
|||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenShuffle;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenVector;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
|
@ -174,6 +175,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
case Instruction.PackHalf2x16:
|
||||
return PackHalf2x16(context, operation);
|
||||
|
||||
case Instruction.Shuffle:
|
||||
return Shuffle(context, operation);
|
||||
|
||||
case Instruction.Store:
|
||||
return Store(context, operation);
|
||||
|
||||
|
|
|
@ -13,14 +13,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
AggregateType dstType = GetSrcVarType(operation.Inst, 0);
|
||||
|
||||
string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
|
||||
char component = "xyzw"[operation.Index];
|
||||
|
||||
if (context.HostCapabilities.SupportsShaderBallot)
|
||||
{
|
||||
return $"unpackUint2x32(ballotARB({arg})).x";
|
||||
return $"unpackUint2x32(ballotARB({arg})).{component}";
|
||||
}
|
||||
else
|
||||
{
|
||||
return $"subgroupBallot({arg}).x";
|
||||
return $"subgroupBallot({arg}).{component}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -108,10 +108,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3);
|
||||
Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3);
|
||||
Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3);
|
||||
Add(Instruction.Shuffle, InstType.CallQuaternary, HelperFunctionNames.Shuffle);
|
||||
Add(Instruction.ShuffleDown, InstType.CallQuaternary, HelperFunctionNames.ShuffleDown);
|
||||
Add(Instruction.ShuffleUp, InstType.CallQuaternary, HelperFunctionNames.ShuffleUp);
|
||||
Add(Instruction.ShuffleXor, InstType.CallQuaternary, HelperFunctionNames.ShuffleXor);
|
||||
Add(Instruction.Shuffle, InstType.Special);
|
||||
Add(Instruction.ShuffleDown, InstType.CallBinary, "subgroupShuffleDown");
|
||||
Add(Instruction.ShuffleUp, InstType.CallBinary, "subgroupShuffleUp");
|
||||
Add(Instruction.ShuffleXor, InstType.CallBinary, "subgroupShuffleXor");
|
||||
Add(Instruction.Sine, InstType.CallUnary, "sin");
|
||||
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
|
||||
Add(Instruction.Store, InstType.Special);
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenShuffle
|
||||
{
|
||||
public static string Shuffle(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
string value = GetSoureExpr(context, operation.GetSource(0), AggregateType.FP32);
|
||||
string index = GetSoureExpr(context, operation.GetSource(1), AggregateType.U32);
|
||||
|
||||
if (context.HostCapabilities.SupportsShaderBallot)
|
||||
{
|
||||
return $"readInvocationARB({value}, {index})";
|
||||
}
|
||||
else
|
||||
{
|
||||
return $"subgroupShuffle({value}, {index})";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
|
||||
|
||||
var maskVector = context.GroupNonUniformBallot(uvec4Type, execution, context.Get(AggregateType.Bool, source));
|
||||
var mask = context.CompositeExtract(context.TypeU32(), maskVector, (SpvLiteralInteger)0);
|
||||
var mask = context.CompositeExtract(context.TypeU32(), maskVector, (SpvLiteralInteger)operation.Index);
|
||||
|
||||
return new OperationResult(AggregateType.U32, mask);
|
||||
}
|
||||
|
@ -1100,117 +1100,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
private static OperationResult GenerateShuffle(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var x = context.GetFP32(operation.GetSource(0));
|
||||
var value = context.GetFP32(operation.GetSource(0));
|
||||
var index = context.GetU32(operation.GetSource(1));
|
||||
var mask = context.GetU32(operation.GetSource(2));
|
||||
|
||||
var const31 = context.Constant(context.TypeU32(), 31);
|
||||
var const8 = context.Constant(context.TypeU32(), 8);
|
||||
|
||||
var clamp = context.BitwiseAnd(context.TypeU32(), mask, const31);
|
||||
var segMask = context.BitwiseAnd(context.TypeU32(), context.ShiftRightLogical(context.TypeU32(), mask, const8), const31);
|
||||
var notSegMask = context.Not(context.TypeU32(), segMask);
|
||||
var clampNotSegMask = context.BitwiseAnd(context.TypeU32(), clamp, notSegMask);
|
||||
var indexNotSegMask = context.BitwiseAnd(context.TypeU32(), index, notSegMask);
|
||||
|
||||
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
|
||||
|
||||
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
|
||||
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
|
||||
var srcThreadId = context.BitwiseOr(context.TypeU32(), indexNotSegMask, minThreadId);
|
||||
var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
|
||||
var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
|
||||
var result = context.Select(context.TypeFP32(), valid, value, x);
|
||||
|
||||
var validLocal = (AstOperand)operation.GetSource(3);
|
||||
|
||||
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
|
||||
var result = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateShuffleDown(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var x = context.GetFP32(operation.GetSource(0));
|
||||
var value = context.GetFP32(operation.GetSource(0));
|
||||
var index = context.GetU32(operation.GetSource(1));
|
||||
var mask = context.GetU32(operation.GetSource(2));
|
||||
|
||||
var const31 = context.Constant(context.TypeU32(), 31);
|
||||
var const8 = context.Constant(context.TypeU32(), 8);
|
||||
|
||||
var clamp = context.BitwiseAnd(context.TypeU32(), mask, const31);
|
||||
var segMask = context.BitwiseAnd(context.TypeU32(), context.ShiftRightLogical(context.TypeU32(), mask, const8), const31);
|
||||
var notSegMask = context.Not(context.TypeU32(), segMask);
|
||||
var clampNotSegMask = context.BitwiseAnd(context.TypeU32(), clamp, notSegMask);
|
||||
|
||||
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
|
||||
|
||||
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
|
||||
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
|
||||
var srcThreadId = context.IAdd(context.TypeU32(), threadId, index);
|
||||
var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
|
||||
var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
|
||||
var result = context.Select(context.TypeFP32(), valid, value, x);
|
||||
|
||||
var validLocal = (AstOperand)operation.GetSource(3);
|
||||
|
||||
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
|
||||
var result = context.GroupNonUniformShuffleDown(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateShuffleUp(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var x = context.GetFP32(operation.GetSource(0));
|
||||
var value = context.GetFP32(operation.GetSource(0));
|
||||
var index = context.GetU32(operation.GetSource(1));
|
||||
var mask = context.GetU32(operation.GetSource(2));
|
||||
|
||||
var const31 = context.Constant(context.TypeU32(), 31);
|
||||
var const8 = context.Constant(context.TypeU32(), 8);
|
||||
|
||||
var segMask = context.BitwiseAnd(context.TypeU32(), context.ShiftRightLogical(context.TypeU32(), mask, const8), const31);
|
||||
|
||||
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
|
||||
|
||||
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
|
||||
var srcThreadId = context.ISub(context.TypeU32(), threadId, index);
|
||||
var valid = context.SGreaterThanEqual(context.TypeBool(), srcThreadId, minThreadId);
|
||||
var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
|
||||
var result = context.Select(context.TypeFP32(), valid, value, x);
|
||||
|
||||
var validLocal = (AstOperand)operation.GetSource(3);
|
||||
|
||||
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
|
||||
var result = context.GroupNonUniformShuffleUp(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateShuffleXor(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var x = context.GetFP32(operation.GetSource(0));
|
||||
var value = context.GetFP32(operation.GetSource(0));
|
||||
var index = context.GetU32(operation.GetSource(1));
|
||||
var mask = context.GetU32(operation.GetSource(2));
|
||||
|
||||
var const31 = context.Constant(context.TypeU32(), 31);
|
||||
var const8 = context.Constant(context.TypeU32(), 8);
|
||||
|
||||
var clamp = context.BitwiseAnd(context.TypeU32(), mask, const31);
|
||||
var segMask = context.BitwiseAnd(context.TypeU32(), context.ShiftRightLogical(context.TypeU32(), mask, const8), const31);
|
||||
var notSegMask = context.Not(context.TypeU32(), segMask);
|
||||
var clampNotSegMask = context.BitwiseAnd(context.TypeU32(), clamp, notSegMask);
|
||||
|
||||
var threadId = GetScalarInput(context, IoVariable.SubgroupLaneId);
|
||||
|
||||
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
|
||||
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
|
||||
var srcThreadId = context.BitwiseXor(context.TypeU32(), threadId, index);
|
||||
var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
|
||||
var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
|
||||
var result = context.Select(context.TypeFP32(), valid, value, x);
|
||||
|
||||
var validLocal = (AstOperand)operation.GetSource(3);
|
||||
|
||||
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
|
||||
var result = context.GroupNonUniformShuffleXor(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), value, index);
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
|
|
|
@ -28,12 +28,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
_poolLock = new object();
|
||||
}
|
||||
|
||||
private const HelperFunctionsMask NeedsInvocationIdMask =
|
||||
HelperFunctionsMask.Shuffle |
|
||||
HelperFunctionsMask.ShuffleDown |
|
||||
HelperFunctionsMask.ShuffleUp |
|
||||
HelperFunctionsMask.ShuffleXor |
|
||||
HelperFunctionsMask.SwizzleAdd;
|
||||
private const HelperFunctionsMask NeedsInvocationIdMask = HelperFunctionsMask.SwizzleAdd;
|
||||
|
||||
public static byte[] Generate(StructuredProgramInfo info, CodeGenParameters parameters)
|
||||
{
|
||||
|
|
|
@ -307,6 +307,9 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
case InstName.Sts:
|
||||
context.SetUsedFeature(FeatureFlags.SharedMemory);
|
||||
break;
|
||||
case InstName.Shfl:
|
||||
context.SetUsedFeature(FeatureFlags.Shuffle);
|
||||
break;
|
||||
}
|
||||
|
||||
block.OpCodes.Add(op);
|
||||
|
|
|
@ -194,6 +194,15 @@ namespace Ryujinx.Graphics.Shader
|
|||
return 16;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host shader subgroup size.
|
||||
/// </summary>
|
||||
/// <returns>Host shader subgroup size in invocations</returns>
|
||||
int QueryHostSubgroupSize()
|
||||
{
|
||||
return 32;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host support for texture formats with BGRA component order (such as BGRA8).
|
||||
/// </summary>
|
||||
|
|
|
@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
switch (op.SReg)
|
||||
{
|
||||
case SReg.LaneId:
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
|
||||
src = EmitLoadSubgroupLaneId(context);
|
||||
break;
|
||||
|
||||
case SReg.InvocationId:
|
||||
|
@ -146,19 +146,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
break;
|
||||
|
||||
case SReg.EqMask:
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupEqMask, null, Const(0));
|
||||
src = EmitLoadSubgroupMask(context, IoVariable.SubgroupEqMask);
|
||||
break;
|
||||
case SReg.LtMask:
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupLtMask, null, Const(0));
|
||||
src = EmitLoadSubgroupMask(context, IoVariable.SubgroupLtMask);
|
||||
break;
|
||||
case SReg.LeMask:
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupLeMask, null, Const(0));
|
||||
src = EmitLoadSubgroupMask(context, IoVariable.SubgroupLeMask);
|
||||
break;
|
||||
case SReg.GtMask:
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupGtMask, null, Const(0));
|
||||
src = EmitLoadSubgroupMask(context, IoVariable.SubgroupGtMask);
|
||||
break;
|
||||
case SReg.GeMask:
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupGeMask, null, Const(0));
|
||||
src = EmitLoadSubgroupMask(context, IoVariable.SubgroupGeMask);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -169,6 +169,52 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.Copy(GetDest(op.Dest), src);
|
||||
}
|
||||
|
||||
private static Operand EmitLoadSubgroupLaneId(EmitterContext context)
|
||||
{
|
||||
if (context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize() <= 32)
|
||||
{
|
||||
return context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
|
||||
}
|
||||
|
||||
return context.BitwiseAnd(context.Load(StorageKind.Input, IoVariable.SubgroupLaneId), Const(0x1f));
|
||||
}
|
||||
|
||||
private static Operand EmitLoadSubgroupMask(EmitterContext context, IoVariable ioVariable)
|
||||
{
|
||||
int subgroupSize = context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize();
|
||||
|
||||
if (subgroupSize <= 32)
|
||||
{
|
||||
return context.Load(StorageKind.Input, ioVariable, null, Const(0));
|
||||
}
|
||||
else if (subgroupSize == 64)
|
||||
{
|
||||
Operand laneId = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
|
||||
Operand low = context.Load(StorageKind.Input, ioVariable, null, Const(0));
|
||||
Operand high = context.Load(StorageKind.Input, ioVariable, null, Const(1));
|
||||
|
||||
return context.ConditionalSelect(context.BitwiseAnd(laneId, Const(32)), high, low);
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand laneId = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
|
||||
Operand element = context.ShiftRightU32(laneId, Const(5));
|
||||
|
||||
Operand res = context.Load(StorageKind.Input, ioVariable, null, Const(0));
|
||||
res = context.ConditionalSelect(
|
||||
context.ICompareEqual(element, Const(1)),
|
||||
context.Load(StorageKind.Input, ioVariable, null, Const(1)), res);
|
||||
res = context.ConditionalSelect(
|
||||
context.ICompareEqual(element, Const(2)),
|
||||
context.Load(StorageKind.Input, ioVariable, null, Const(2)), res);
|
||||
res = context.ConditionalSelect(
|
||||
context.ICompareEqual(element, Const(3)),
|
||||
context.Load(StorageKind.Input, ioVariable, null, Const(3)), res);
|
||||
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SelR(EmitterContext context)
|
||||
{
|
||||
InstSelR op = context.GetOp<InstSelR>();
|
||||
|
|
|
@ -50,20 +50,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
InstVote op = context.GetOp<InstVote>();
|
||||
|
||||
Operand pred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
|
||||
Operand res = null;
|
||||
|
||||
switch (op.VoteMode)
|
||||
{
|
||||
case VoteMode.All:
|
||||
res = context.VoteAll(pred);
|
||||
break;
|
||||
case VoteMode.Any:
|
||||
res = context.VoteAny(pred);
|
||||
break;
|
||||
case VoteMode.Eq:
|
||||
res = context.VoteAllEqual(pred);
|
||||
break;
|
||||
}
|
||||
Operand res = EmitVote(context, op.VoteMode, pred);
|
||||
|
||||
if (res != null)
|
||||
{
|
||||
|
@ -76,7 +63,81 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (op.Dest != RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
context.Copy(GetDest(op.Dest), context.Ballot(pred));
|
||||
context.Copy(GetDest(op.Dest), EmitBallot(context, pred));
|
||||
}
|
||||
}
|
||||
|
||||
private static Operand EmitVote(EmitterContext context, VoteMode voteMode, Operand pred)
|
||||
{
|
||||
int subgroupSize = context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize();
|
||||
|
||||
if (subgroupSize <= 32)
|
||||
{
|
||||
return voteMode switch
|
||||
{
|
||||
VoteMode.All => context.VoteAll(pred),
|
||||
VoteMode.Any => context.VoteAny(pred),
|
||||
VoteMode.Eq => context.VoteAllEqual(pred),
|
||||
_ => null,
|
||||
};
|
||||
}
|
||||
|
||||
// Emulate vote with ballot masks.
|
||||
// We do that when the GPU thread count is not 32,
|
||||
// since the shader code assumes it is 32.
|
||||
// allInvocations => ballot(pred) == ballot(true),
|
||||
// anyInvocation => ballot(pred) != 0,
|
||||
// allInvocationsEqual => ballot(pred) == balot(true) || ballot(pred) == 0
|
||||
Operand ballotMask = EmitBallot(context, pred);
|
||||
|
||||
Operand AllTrue() => context.ICompareEqual(ballotMask, EmitBallot(context, Const(IrConsts.True)));
|
||||
|
||||
return voteMode switch
|
||||
{
|
||||
VoteMode.All => AllTrue(),
|
||||
VoteMode.Any => context.ICompareNotEqual(ballotMask, Const(0)),
|
||||
VoteMode.Eq => context.BitwiseOr(AllTrue(), context.ICompareEqual(ballotMask, Const(0))),
|
||||
_ => null,
|
||||
};
|
||||
}
|
||||
|
||||
private static Operand EmitBallot(EmitterContext context, Operand pred)
|
||||
{
|
||||
int subgroupSize = context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize();
|
||||
|
||||
if (subgroupSize <= 32)
|
||||
{
|
||||
return context.Ballot(pred, 0);
|
||||
}
|
||||
else if (subgroupSize == 64)
|
||||
{
|
||||
// TODO: Add support for vector destination and do that with a single operation.
|
||||
|
||||
Operand laneId = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
|
||||
Operand low = context.Ballot(pred, 0);
|
||||
Operand high = context.Ballot(pred, 1);
|
||||
|
||||
return context.ConditionalSelect(context.BitwiseAnd(laneId, Const(32)), high, low);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Add support for vector destination and do that with a single operation.
|
||||
|
||||
Operand laneId = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
|
||||
Operand element = context.ShiftRightU32(laneId, Const(5));
|
||||
|
||||
Operand res = context.Ballot(pred, 0);
|
||||
res = context.ConditionalSelect(
|
||||
context.ICompareEqual(element, Const(1)),
|
||||
context.Ballot(pred, 1), res);
|
||||
res = context.ConditionalSelect(
|
||||
context.ICompareEqual(element, Const(2)),
|
||||
context.Ballot(pred, 2), res);
|
||||
res = context.ConditionalSelect(
|
||||
context.ICompareEqual(element, Const(3)),
|
||||
context.Ballot(pred, 3), res);
|
||||
|
||||
return res;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,10 +12,6 @@
|
|||
<ItemGroup>
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighS32.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleXor.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
|
||||
</ItemGroup>
|
||||
|
||||
|
|
|
@ -7,10 +7,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
MultiplyHighS32 = 1 << 2,
|
||||
MultiplyHighU32 = 1 << 3,
|
||||
Shuffle = 1 << 4,
|
||||
ShuffleDown = 1 << 5,
|
||||
ShuffleUp = 1 << 6,
|
||||
ShuffleXor = 1 << 7,
|
||||
SwizzleAdd = 1 << 10,
|
||||
FSI = 1 << 11,
|
||||
}
|
||||
|
|
|
@ -109,14 +109,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.PackDouble2x32, AggregateType.FP64, AggregateType.U32, AggregateType.U32);
|
||||
Add(Instruction.PackHalf2x16, AggregateType.U32, AggregateType.FP32, AggregateType.FP32);
|
||||
Add(Instruction.ReciprocalSquareRoot, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.Return, AggregateType.Void, AggregateType.U32);
|
||||
Add(Instruction.Round, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.ShiftLeft, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.ShiftRightS32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.ShiftRightU32, AggregateType.U32, AggregateType.U32, AggregateType.S32);
|
||||
Add(Instruction.Shuffle, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
|
||||
Add(Instruction.ShuffleDown, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
|
||||
Add(Instruction.ShuffleUp, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
|
||||
Add(Instruction.ShuffleXor, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
|
||||
Add(Instruction.Shuffle, AggregateType.FP32, AggregateType.FP32, AggregateType.U32);
|
||||
Add(Instruction.ShuffleDown, AggregateType.FP32, AggregateType.FP32, AggregateType.U32);
|
||||
Add(Instruction.ShuffleUp, AggregateType.FP32, AggregateType.FP32, AggregateType.U32);
|
||||
Add(Instruction.ShuffleXor, AggregateType.FP32, AggregateType.FP32, AggregateType.U32);
|
||||
Add(Instruction.Sine, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.SquareRoot, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.Store, AggregateType.Void);
|
||||
|
@ -131,7 +132,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.VoteAll, AggregateType.Bool, AggregateType.Bool);
|
||||
Add(Instruction.VoteAllEqual, AggregateType.Bool, AggregateType.Bool);
|
||||
Add(Instruction.VoteAny, AggregateType.Bool, AggregateType.Bool);
|
||||
#pragma warning restore IDE0055v
|
||||
#pragma warning restore IDE0055
|
||||
}
|
||||
|
||||
private static void Add(Instruction inst, AggregateType destType, params AggregateType[] srcTypes)
|
||||
|
|
|
@ -282,18 +282,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
case Instruction.MultiplyHighU32:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighU32;
|
||||
break;
|
||||
case Instruction.Shuffle:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
|
||||
break;
|
||||
case Instruction.ShuffleDown:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleDown;
|
||||
break;
|
||||
case Instruction.ShuffleUp:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleUp;
|
||||
break;
|
||||
case Instruction.ShuffleXor:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleXor;
|
||||
break;
|
||||
case Instruction.SwizzleAdd:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd;
|
||||
break;
|
||||
|
|
|
@ -112,9 +112,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(Instruction.AtomicXor, storageKind, Local(), Const(binding), e0, e1, value);
|
||||
}
|
||||
|
||||
public static Operand Ballot(this EmitterContext context, Operand a)
|
||||
public static Operand Ballot(this EmitterContext context, Operand a, int index)
|
||||
{
|
||||
return context.Add(Instruction.Ballot, Local(), a);
|
||||
Operand dest = Local();
|
||||
|
||||
context.Add(new Operation(Instruction.Ballot, index, dest, a));
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
public static Operand Barrier(this EmitterContext context)
|
||||
|
@ -782,21 +786,41 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(Instruction.ShiftRightU32, Local(), a, b);
|
||||
}
|
||||
|
||||
public static Operand Shuffle(this EmitterContext context, Operand a, Operand b)
|
||||
{
|
||||
return context.Add(Instruction.Shuffle, Local(), a, b);
|
||||
}
|
||||
|
||||
public static (Operand, Operand) Shuffle(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.Shuffle, (Local(), Local()), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand ShuffleDown(this EmitterContext context, Operand a, Operand b)
|
||||
{
|
||||
return context.Add(Instruction.ShuffleDown, Local(), a, b);
|
||||
}
|
||||
|
||||
public static (Operand, Operand) ShuffleDown(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.ShuffleDown, (Local(), Local()), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand ShuffleUp(this EmitterContext context, Operand a, Operand b)
|
||||
{
|
||||
return context.Add(Instruction.ShuffleUp, Local(), a, b);
|
||||
}
|
||||
|
||||
public static (Operand, Operand) ShuffleUp(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.ShuffleUp, (Local(), Local()), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand ShuffleXor(this EmitterContext context, Operand a, Operand b)
|
||||
{
|
||||
return context.Add(Instruction.ShuffleXor, Local(), a, b);
|
||||
}
|
||||
|
||||
public static (Operand, Operand) ShuffleXor(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.ShuffleXor, (Local(), Local()), a, b, c);
|
||||
|
|
|
@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
InstanceId = 1 << 3,
|
||||
DrawParameters = 1 << 4,
|
||||
RtLayer = 1 << 5,
|
||||
Shuffle = 1 << 6,
|
||||
FixedFuncAttr = 1 << 9,
|
||||
LocalMemory = 1 << 10,
|
||||
SharedMemory = 1 << 11,
|
||||
|
|
|
@ -56,6 +56,20 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return functionId;
|
||||
}
|
||||
|
||||
public int GetOrCreateShuffleFunctionId(HelperFunctionName functionName, int subgroupSize)
|
||||
{
|
||||
if (_functionIds.TryGetValue((int)functionName, out int functionId))
|
||||
{
|
||||
return functionId;
|
||||
}
|
||||
|
||||
Function function = GenerateShuffleFunction(functionName, subgroupSize);
|
||||
functionId = AddFunction(function);
|
||||
_functionIds.Add((int)functionName, functionId);
|
||||
|
||||
return functionId;
|
||||
}
|
||||
|
||||
private Function GenerateFunction(HelperFunctionName functionName)
|
||||
{
|
||||
return functionName switch
|
||||
|
@ -216,6 +230,137 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, $"SharedStore{bitSize}_{id}", false, 2, 0);
|
||||
}
|
||||
|
||||
private static Function GenerateShuffleFunction(HelperFunctionName functionName, int subgroupSize)
|
||||
{
|
||||
return functionName switch
|
||||
{
|
||||
HelperFunctionName.Shuffle => GenerateShuffle(subgroupSize),
|
||||
HelperFunctionName.ShuffleDown => GenerateShuffleDown(subgroupSize),
|
||||
HelperFunctionName.ShuffleUp => GenerateShuffleUp(subgroupSize),
|
||||
HelperFunctionName.ShuffleXor => GenerateShuffleXor(subgroupSize),
|
||||
_ => throw new ArgumentException($"Invalid function name {functionName}"),
|
||||
};
|
||||
}
|
||||
|
||||
private static Function GenerateShuffle(int subgroupSize)
|
||||
{
|
||||
EmitterContext context = new();
|
||||
|
||||
Operand value = Argument(0);
|
||||
Operand index = Argument(1);
|
||||
Operand mask = Argument(2);
|
||||
|
||||
Operand clamp = context.BitwiseAnd(mask, Const(0x1f));
|
||||
Operand segMask = context.BitwiseAnd(context.ShiftRightU32(mask, Const(8)), Const(0x1f));
|
||||
Operand minThreadId = context.BitwiseAnd(GenerateLoadSubgroupLaneId(context, subgroupSize), segMask);
|
||||
Operand maxThreadId = context.BitwiseOr(context.BitwiseAnd(clamp, context.BitwiseNot(segMask)), minThreadId);
|
||||
Operand srcThreadId = context.BitwiseOr(context.BitwiseAnd(index, context.BitwiseNot(segMask)), minThreadId);
|
||||
Operand valid = context.ICompareLessOrEqualUnsigned(srcThreadId, maxThreadId);
|
||||
|
||||
context.Copy(Argument(3), valid);
|
||||
|
||||
Operand result = context.Shuffle(value, GenerateSubgroupShuffleIndex(context, srcThreadId, subgroupSize));
|
||||
|
||||
context.Return(context.ConditionalSelect(valid, result, value));
|
||||
|
||||
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "Shuffle", true, 3, 1);
|
||||
}
|
||||
|
||||
private static Function GenerateShuffleDown(int subgroupSize)
|
||||
{
|
||||
EmitterContext context = new();
|
||||
|
||||
Operand value = Argument(0);
|
||||
Operand index = Argument(1);
|
||||
Operand mask = Argument(2);
|
||||
|
||||
Operand clamp = context.BitwiseAnd(mask, Const(0x1f));
|
||||
Operand segMask = context.BitwiseAnd(context.ShiftRightU32(mask, Const(8)), Const(0x1f));
|
||||
Operand laneId = GenerateLoadSubgroupLaneId(context, subgroupSize);
|
||||
Operand minThreadId = context.BitwiseAnd(laneId, segMask);
|
||||
Operand maxThreadId = context.BitwiseOr(context.BitwiseAnd(clamp, context.BitwiseNot(segMask)), minThreadId);
|
||||
Operand srcThreadId = context.IAdd(laneId, index);
|
||||
Operand valid = context.ICompareLessOrEqualUnsigned(srcThreadId, maxThreadId);
|
||||
|
||||
context.Copy(Argument(3), valid);
|
||||
|
||||
Operand result = context.Shuffle(value, GenerateSubgroupShuffleIndex(context, srcThreadId, subgroupSize));
|
||||
|
||||
context.Return(context.ConditionalSelect(valid, result, value));
|
||||
|
||||
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ShuffleDown", true, 3, 1);
|
||||
}
|
||||
|
||||
private static Function GenerateShuffleUp(int subgroupSize)
|
||||
{
|
||||
EmitterContext context = new();
|
||||
|
||||
Operand value = Argument(0);
|
||||
Operand index = Argument(1);
|
||||
Operand mask = Argument(2);
|
||||
|
||||
Operand segMask = context.BitwiseAnd(context.ShiftRightU32(mask, Const(8)), Const(0x1f));
|
||||
Operand laneId = GenerateLoadSubgroupLaneId(context, subgroupSize);
|
||||
Operand minThreadId = context.BitwiseAnd(laneId, segMask);
|
||||
Operand srcThreadId = context.ISubtract(laneId, index);
|
||||
Operand valid = context.ICompareGreaterOrEqual(srcThreadId, minThreadId);
|
||||
|
||||
context.Copy(Argument(3), valid);
|
||||
|
||||
Operand result = context.Shuffle(value, GenerateSubgroupShuffleIndex(context, srcThreadId, subgroupSize));
|
||||
|
||||
context.Return(context.ConditionalSelect(valid, result, value));
|
||||
|
||||
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ShuffleUp", true, 3, 1);
|
||||
}
|
||||
|
||||
private static Function GenerateShuffleXor(int subgroupSize)
|
||||
{
|
||||
EmitterContext context = new();
|
||||
|
||||
Operand value = Argument(0);
|
||||
Operand index = Argument(1);
|
||||
Operand mask = Argument(2);
|
||||
|
||||
Operand clamp = context.BitwiseAnd(mask, Const(0x1f));
|
||||
Operand segMask = context.BitwiseAnd(context.ShiftRightU32(mask, Const(8)), Const(0x1f));
|
||||
Operand laneId = GenerateLoadSubgroupLaneId(context, subgroupSize);
|
||||
Operand minThreadId = context.BitwiseAnd(laneId, segMask);
|
||||
Operand maxThreadId = context.BitwiseOr(context.BitwiseAnd(clamp, context.BitwiseNot(segMask)), minThreadId);
|
||||
Operand srcThreadId = context.BitwiseExclusiveOr(laneId, index);
|
||||
Operand valid = context.ICompareLessOrEqualUnsigned(srcThreadId, maxThreadId);
|
||||
|
||||
context.Copy(Argument(3), valid);
|
||||
|
||||
Operand result = context.Shuffle(value, GenerateSubgroupShuffleIndex(context, srcThreadId, subgroupSize));
|
||||
|
||||
context.Return(context.ConditionalSelect(valid, result, value));
|
||||
|
||||
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ShuffleXor", true, 3, 1);
|
||||
}
|
||||
|
||||
private static Operand GenerateLoadSubgroupLaneId(EmitterContext context, int subgroupSize)
|
||||
{
|
||||
if (subgroupSize <= 32)
|
||||
{
|
||||
return context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
|
||||
}
|
||||
|
||||
return context.BitwiseAnd(context.Load(StorageKind.Input, IoVariable.SubgroupLaneId), Const(0x1f));
|
||||
}
|
||||
|
||||
private static Operand GenerateSubgroupShuffleIndex(EmitterContext context, Operand srcThreadId, int subgroupSize)
|
||||
{
|
||||
if (subgroupSize <= 32)
|
||||
{
|
||||
return srcThreadId;
|
||||
}
|
||||
|
||||
return context.BitwiseOr(
|
||||
context.BitwiseAnd(context.Load(StorageKind.Input, IoVariable.SubgroupLaneId), Const(0x60)),
|
||||
srcThreadId);
|
||||
}
|
||||
|
||||
private Function GenerateTexelFetchScaleFunction()
|
||||
{
|
||||
EmitterContext context = new();
|
||||
|
|
|
@ -2,12 +2,18 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
enum HelperFunctionName
|
||||
{
|
||||
Invalid,
|
||||
|
||||
ConvertDoubleToFloat,
|
||||
ConvertFloatToDouble,
|
||||
SharedAtomicMaxS32,
|
||||
SharedAtomicMinS32,
|
||||
SharedStore8,
|
||||
SharedStore16,
|
||||
Shuffle,
|
||||
ShuffleDown,
|
||||
ShuffleUp,
|
||||
ShuffleXor,
|
||||
TexelFetchScale,
|
||||
TextureSizeUnscale,
|
||||
}
|
||||
|
|
|
@ -0,0 +1,52 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation.Optimizations;
|
||||
using System.Collections.Generic;
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
{
|
||||
class ShufflePass : ITransformPass
|
||||
{
|
||||
public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
|
||||
{
|
||||
return usedFeatures.HasFlag(FeatureFlags.Shuffle);
|
||||
}
|
||||
|
||||
public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
HelperFunctionName functionName = operation.Inst switch
|
||||
{
|
||||
Instruction.Shuffle => HelperFunctionName.Shuffle,
|
||||
Instruction.ShuffleDown => HelperFunctionName.ShuffleDown,
|
||||
Instruction.ShuffleUp => HelperFunctionName.ShuffleUp,
|
||||
Instruction.ShuffleXor => HelperFunctionName.ShuffleXor,
|
||||
_ => HelperFunctionName.Invalid,
|
||||
};
|
||||
|
||||
if (functionName == HelperFunctionName.Invalid || operation.SourcesCount != 3 || operation.DestsCount != 2)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
int functionId = context.Hfm.GetOrCreateShuffleFunctionId(functionName, context.GpuAccessor.QueryHostSubgroupSize());
|
||||
|
||||
Operand result = operation.GetDest(0);
|
||||
Operand valid = operation.GetDest(1);
|
||||
Operand value = operation.GetSource(0);
|
||||
Operand index = operation.GetSource(1);
|
||||
Operand mask = operation.GetSource(2);
|
||||
|
||||
operation.Dest = null;
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), value, index, mask, valid };
|
||||
|
||||
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
|
||||
|
||||
Utils.DeleteNode(node, operation);
|
||||
|
||||
return newNode;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
RunPass<TexturePass>(context);
|
||||
RunPass<SharedStoreSmallIntCas>(context);
|
||||
RunPass<SharedAtomicSignedCas>(context);
|
||||
RunPass<ShufflePass>(context);
|
||||
}
|
||||
|
||||
private static void RunPass<T>(TransformContext context) where T : ITransformPass
|
||||
|
|
|
@ -25,7 +25,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public readonly bool SupportsIndirectParameters;
|
||||
public readonly bool SupportsFragmentShaderInterlock;
|
||||
public readonly bool SupportsGeometryShaderPassthrough;
|
||||
public readonly bool SupportsSubgroupSizeControl;
|
||||
public readonly bool SupportsShaderFloat64;
|
||||
public readonly bool SupportsShaderInt8;
|
||||
public readonly bool SupportsShaderStencilExport;
|
||||
|
@ -45,9 +44,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public readonly bool SupportsViewportArray2;
|
||||
public readonly bool SupportsHostImportedMemory;
|
||||
public readonly bool SupportsDepthClipControl;
|
||||
public readonly uint MinSubgroupSize;
|
||||
public readonly uint MaxSubgroupSize;
|
||||
public readonly ShaderStageFlags RequiredSubgroupSizeStages;
|
||||
public readonly uint SubgroupSize;
|
||||
public readonly SampleCountFlags SupportedSampleCounts;
|
||||
public readonly PortabilitySubsetFlags PortabilitySubset;
|
||||
public readonly uint VertexBufferAlignment;
|
||||
|
@ -64,7 +61,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
bool supportsIndirectParameters,
|
||||
bool supportsFragmentShaderInterlock,
|
||||
bool supportsGeometryShaderPassthrough,
|
||||
bool supportsSubgroupSizeControl,
|
||||
bool supportsShaderFloat64,
|
||||
bool supportsShaderInt8,
|
||||
bool supportsShaderStencilExport,
|
||||
|
@ -84,9 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
bool supportsViewportArray2,
|
||||
bool supportsHostImportedMemory,
|
||||
bool supportsDepthClipControl,
|
||||
uint minSubgroupSize,
|
||||
uint maxSubgroupSize,
|
||||
ShaderStageFlags requiredSubgroupSizeStages,
|
||||
uint subgroupSize,
|
||||
SampleCountFlags supportedSampleCounts,
|
||||
PortabilitySubsetFlags portabilitySubset,
|
||||
uint vertexBufferAlignment,
|
||||
|
@ -102,7 +96,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SupportsIndirectParameters = supportsIndirectParameters;
|
||||
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
|
||||
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
||||
SupportsSubgroupSizeControl = supportsSubgroupSizeControl;
|
||||
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||
SupportsShaderInt8 = supportsShaderInt8;
|
||||
SupportsShaderStencilExport = supportsShaderStencilExport;
|
||||
|
@ -122,9 +115,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SupportsViewportArray2 = supportsViewportArray2;
|
||||
SupportsHostImportedMemory = supportsHostImportedMemory;
|
||||
SupportsDepthClipControl = supportsDepthClipControl;
|
||||
MinSubgroupSize = minSubgroupSize;
|
||||
MaxSubgroupSize = maxSubgroupSize;
|
||||
RequiredSubgroupSizeStages = requiredSubgroupSizeStages;
|
||||
SubgroupSize = subgroupSize;
|
||||
SupportedSampleCounts = supportedSampleCounts;
|
||||
PortabilitySubset = portabilitySubset;
|
||||
VertexBufferAlignment = vertexBufferAlignment;
|
||||
|
|
|
@ -352,11 +352,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return pipeline;
|
||||
}
|
||||
|
||||
if (gd.Capabilities.SupportsSubgroupSizeControl)
|
||||
{
|
||||
UpdateStageRequiredSubgroupSizes(gd, 1);
|
||||
}
|
||||
|
||||
var pipelineCreateInfo = new ComputePipelineCreateInfo
|
||||
{
|
||||
SType = StructureType.ComputePipelineCreateInfo,
|
||||
|
@ -616,11 +611,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
PDynamicStates = dynamicStates,
|
||||
};
|
||||
|
||||
if (gd.Capabilities.SupportsSubgroupSizeControl)
|
||||
{
|
||||
UpdateStageRequiredSubgroupSizes(gd, (int)StagesCount);
|
||||
}
|
||||
|
||||
var pipelineCreateInfo = new GraphicsPipelineCreateInfo
|
||||
{
|
||||
SType = StructureType.GraphicsPipelineCreateInfo,
|
||||
|
@ -659,19 +649,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return pipeline;
|
||||
}
|
||||
|
||||
private readonly unsafe void UpdateStageRequiredSubgroupSizes(VulkanRenderer gd, int count)
|
||||
{
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
bool canUseExplicitSubgroupSize =
|
||||
(gd.Capabilities.RequiredSubgroupSizeStages & Stages[index].Stage) != 0 &&
|
||||
gd.Capabilities.MinSubgroupSize <= RequiredSubgroupSize &&
|
||||
gd.Capabilities.MaxSubgroupSize >= RequiredSubgroupSize;
|
||||
|
||||
Stages[index].PNext = canUseExplicitSubgroupSize ? StageRequiredSubgroupSizes.Pointer + index : null;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateVertexAttributeDescriptions(VulkanRenderer gd)
|
||||
{
|
||||
// Vertex attributes exceeding the stride are invalid.
|
||||
|
|
|
@ -37,7 +37,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
"VK_EXT_shader_stencil_export",
|
||||
"VK_KHR_shader_float16_int8",
|
||||
"VK_EXT_shader_subgroup_ballot",
|
||||
"VK_EXT_subgroup_size_control",
|
||||
"VK_NV_geometry_shader_passthrough",
|
||||
"VK_NV_viewport_array2",
|
||||
"VK_EXT_depth_clip_control",
|
||||
|
|
|
@ -151,6 +151,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SType = StructureType.PhysicalDeviceProperties2,
|
||||
};
|
||||
|
||||
PhysicalDeviceSubgroupProperties propertiesSubgroup = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceSubgroupProperties,
|
||||
PNext = properties2.PNext,
|
||||
};
|
||||
|
||||
properties2.PNext = &propertiesSubgroup;
|
||||
|
||||
PhysicalDeviceBlendOperationAdvancedPropertiesEXT propertiesBlendOperationAdvanced = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceBlendOperationAdvancedPropertiesExt,
|
||||
|
@ -164,18 +172,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
properties2.PNext = &propertiesBlendOperationAdvanced;
|
||||
}
|
||||
|
||||
PhysicalDeviceSubgroupSizeControlPropertiesEXT propertiesSubgroupSizeControl = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceSubgroupSizeControlPropertiesExt,
|
||||
};
|
||||
|
||||
bool supportsSubgroupSizeControl = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_subgroup_size_control");
|
||||
|
||||
if (supportsSubgroupSizeControl)
|
||||
{
|
||||
properties2.PNext = &propertiesSubgroupSizeControl;
|
||||
}
|
||||
|
||||
bool supportsTransformFeedback = _physicalDevice.IsDeviceExtensionPresent(ExtTransformFeedback.ExtensionName);
|
||||
|
||||
PhysicalDeviceTransformFeedbackPropertiesEXT propertiesTransformFeedback = new()
|
||||
|
@ -315,7 +311,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_physicalDevice.IsDeviceExtensionPresent(KhrDrawIndirectCount.ExtensionName),
|
||||
_physicalDevice.IsDeviceExtensionPresent("VK_EXT_fragment_shader_interlock"),
|
||||
_physicalDevice.IsDeviceExtensionPresent("VK_NV_geometry_shader_passthrough"),
|
||||
supportsSubgroupSizeControl,
|
||||
features2.Features.ShaderFloat64,
|
||||
featuresShaderInt8.ShaderInt8,
|
||||
_physicalDevice.IsDeviceExtensionPresent("VK_EXT_shader_stencil_export"),
|
||||
|
@ -335,9 +330,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
|
||||
_physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName),
|
||||
supportsDepthClipControl && featuresDepthClipControl.DepthClipControl,
|
||||
propertiesSubgroupSizeControl.MinSubgroupSize,
|
||||
propertiesSubgroupSizeControl.MaxSubgroupSize,
|
||||
propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
|
||||
propertiesSubgroup.SubgroupSize,
|
||||
supportedSampleCounts,
|
||||
portabilityFlags,
|
||||
vertexBufferAlignment,
|
||||
|
@ -623,6 +616,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
maximumImagesPerStage: Constants.MaxImagesPerStage,
|
||||
maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize,
|
||||
maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy,
|
||||
shaderSubgroupSize: (int)Capabilities.SubgroupSize,
|
||||
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
|
||||
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue