forked from Mirror/Ryujinx
Fix incorrect tessellation inputs/outputs (#3728)
* Fix incorrect tessellation inputs/outputs * Shader cache version bump
This commit is contained in:
parent
dbe43c1719
commit
9c2500de5f
16 changed files with 284 additions and 164 deletions
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3697;
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private const uint CodeGenVersion = 3728;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -2,6 +2,7 @@ using Ryujinx.Common;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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@ -163,9 +164,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
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{
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bool tessCw = context.Config.GpuAccessor.QueryTessCw();
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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{
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// We invert the front face on Vulkan backend, so we need to do that here aswell.
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tessCw = !tessCw;
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}
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string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
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string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
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string windingOrder = context.Config.GpuAccessor.QueryTessCw() ? "cw" : "ccw";
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string windingOrder = tessCw ? "cw" : "ccw";
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context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
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context.AppendLine();
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@ -185,14 +194,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine();
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}
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if (context.Config.UsedInputAttributesPerPatch != 0)
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if (context.Config.UsedInputAttributesPerPatch.Count != 0)
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{
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DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
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context.AppendLine();
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}
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if (context.Config.UsedOutputAttributesPerPatch != 0)
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if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
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{
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DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
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@ -509,13 +518,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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private static void DeclareInputAttributesPerPatch(CodeGenContext context, int usedAttributes)
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private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
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{
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while (usedAttributes != 0)
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foreach (int attr in attrs.OrderBy(x => x))
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{
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int index = BitOperations.TrailingZeroCount(usedAttributes);
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DeclareInputAttributePerPatch(context, index);
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usedAttributes &= ~(1 << index);
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DeclareInputAttributePerPatch(context, attr);
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}
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}
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@ -566,16 +573,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
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{
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string layout = string.Empty;
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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{
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layout = $"layout (location = {32 + attr}) ";
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}
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int location = context.Config.GetPerPatchAttributeLocation(attr);
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string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
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context.AppendLine($"{layout}patch in vec4 {name};");
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context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
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}
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private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
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@ -624,28 +625,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, int usedAttributes)
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private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
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{
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while (usedAttributes != 0)
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foreach (int attr in attrs.OrderBy(x => x))
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{
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int index = BitOperations.TrailingZeroCount(usedAttributes);
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DeclareOutputAttributePerPatch(context, index);
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usedAttributes &= ~(1 << index);
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DeclareOutputAttributePerPatch(context, attr);
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}
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}
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private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
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{
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string layout = string.Empty;
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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{
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layout = $"layout (location = {32 + attr}) ";
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}
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int location = context.Config.GetPerPatchAttributeLocation(attr);
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string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
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context.AppendLine($"{layout}patch out vec4 {name};");
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context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
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}
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private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
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@ -28,33 +28,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
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{
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{ AttributeConsts.TessLevelOuter0, new BuiltInAttribute("gl_TessLevelOuter[0]", VariableType.F32) },
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{ AttributeConsts.TessLevelOuter1, new BuiltInAttribute("gl_TessLevelOuter[1]", VariableType.F32) },
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{ AttributeConsts.TessLevelOuter2, new BuiltInAttribute("gl_TessLevelOuter[2]", VariableType.F32) },
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{ AttributeConsts.TessLevelOuter3, new BuiltInAttribute("gl_TessLevelOuter[3]", VariableType.F32) },
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{ AttributeConsts.TessLevelInner0, new BuiltInAttribute("gl_TessLevelInner[0]", VariableType.F32) },
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{ AttributeConsts.TessLevelInner1, new BuiltInAttribute("gl_TessLevelInner[1]", VariableType.F32) },
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{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
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{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
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{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
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{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
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{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
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{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
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{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
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{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
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{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
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{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
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{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
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{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
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{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
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{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
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{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
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{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
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{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
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{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
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{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
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{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
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{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
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{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
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{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
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{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
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{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
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{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
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{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
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{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
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{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
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{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
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{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
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{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
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{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
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{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
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{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
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{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
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{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
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{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
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{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
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{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
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{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
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{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
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// Special.
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{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
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@ -170,7 +164,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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value &= AttributeConsts.Mask & ~3;
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char swzMask = GetSwizzleMask((value >> 2) & 3);
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if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
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if (perPatch)
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{
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if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
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{
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value -= AttributeConsts.UserAttributePerPatchBase;
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return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
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}
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else if (value < AttributeConsts.UserAttributePerPatchBase)
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{
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return value switch
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{
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AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
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AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
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AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
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AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
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AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
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AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
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_ => null
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};
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}
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}
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else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
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{
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value -= AttributeConsts.UserAttributeBase;
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@ -180,11 +196,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
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if (!indexable && perPatch)
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{
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prefix = DefaultNames.PerPatchAttributePrefix;
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}
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if (indexable)
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{
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string name = prefix;
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@ -202,7 +213,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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string name = $"{prefix}{(value >> 4)}_{swzMask}";
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if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
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if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
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{
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name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
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}
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@ -213,7 +224,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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string name = $"{prefix}{(value >> 4)}";
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if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
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if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
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{
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name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
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}
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@ -277,7 +288,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string name = builtInAttr.Name;
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if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
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if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
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{
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name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
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}
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@ -382,17 +382,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public Instruction GetAttributePerPatchElemPointer(int attr, bool isOutAttr, out AggregateType elemType)
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{
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var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
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var attrInfo = AttributeInfo.From(Config, attr, isOutAttr);
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var attrInfo = AttributeInfo.FromPatch(Config, attr, isOutAttr);
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int attrOffset = attrInfo.BaseValue;
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Instruction ioVariable;
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bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
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Instruction ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset];
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elemType = attrInfo.Type & AggregateType.ElementTypeMask;
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ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset];
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if ((attrInfo.Type & (AggregateType.Array | AggregateType.Vector)) == 0)
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{
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return ioVariable;
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@ -404,7 +400,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public Instruction GetAttributePerPatch(AggregateType type, int attr, bool isOutAttr)
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{
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if (!AttributeInfo.Validate(Config, attr, isOutAttr: false))
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if (!AttributeInfo.ValidatePerPatch(Config, attr, isOutAttr: false))
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{
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return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
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}
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@ -403,7 +403,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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foreach (int attr in inputs)
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{
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if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false))
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if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false, perPatch))
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{
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continue;
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}
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@ -459,7 +459,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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foreach (int attr in outputs)
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{
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if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true))
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if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true, perPatch))
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{
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continue;
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}
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@ -519,7 +519,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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? (isOutAttr ? context.OutputsPerPatch : context.InputsPerPatch)
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: (isOutAttr ? context.Outputs : context.Inputs);
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var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr);
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var attrInfo = perPatch
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? AttributeInfo.FromPatch(context.Config, attr, isOutAttr)
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: AttributeInfo.From(context.Config, attr, isOutAttr);
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if (dict.ContainsKey(attrInfo.BaseValue))
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{
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@ -544,11 +546,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var spvType = context.TypePointer(storageClass, attrType);
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var spvVar = context.Variable(spvType, storageClass);
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if (perPatch)
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{
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context.Decorate(spvVar, Decoration.Patch);
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}
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if (builtInPassthrough)
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{
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context.Decorate(spvVar, Decoration.PassthroughNV);
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@ -556,6 +553,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (attrInfo.IsBuiltin)
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{
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if (perPatch)
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{
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context.Decorate(spvVar, Decoration.Patch);
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}
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context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)GetBuiltIn(context, attrInfo.BaseValue));
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if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr)
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@ -569,6 +571,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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}
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}
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else if (perPatch)
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{
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context.Decorate(spvVar, Decoration.Patch);
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int location = context.Config.GetPerPatchAttributeLocation((attr - AttributeConsts.UserAttributePerPatchBase) / 16);
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
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}
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else if (isUserAttr)
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{
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int location = (attr - AttributeConsts.UserAttributeBase) / 16;
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@ -882,7 +882,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
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{
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int attrOffset = (baseAttr.Value & AttributeConsts.Mask) + (operand.Value << 2);
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return new OperationResult(resultType, context.GetAttribute(resultType, attrOffset, isOutAttr: false, index));
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bool isOutAttr = (baseAttr.Value & AttributeConsts.LoadOutputMask) != 0;
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return new OperationResult(resultType, context.GetAttribute(resultType, attrOffset, isOutAttr, index));
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}
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else
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{
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@ -191,7 +191,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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break;
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}
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if (context.Config.GpuAccessor.QueryTessCw())
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bool tessCw = context.Config.GpuAccessor.QueryTessCw();
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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{
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// We invert the front face on Vulkan backend, so we need to do that here aswell.
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tessCw = !tessCw;
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}
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if (tessCw)
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{
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context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw);
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}
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@ -375,9 +383,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch)
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{
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if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true))
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bool perPatch = dest.Type == OperandType.AttributePerPatch;
|
||||
|
||||
if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true, perPatch))
|
||||
{
|
||||
bool perPatch = dest.Type == OperandType.AttributePerPatch;
|
||||
AggregateType elemType;
|
||||
|
||||
var elemPointer = perPatch
|
||||
|
|
|
@ -306,18 +306,36 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
for (int elemIndex = 0; elemIndex < count; elemIndex++)
|
||||
{
|
||||
int attr = offset + elemIndex * 4;
|
||||
if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
|
||||
|
||||
if (perPatch)
|
||||
{
|
||||
if (attr >= AttributeConsts.UserAttributePerPatchBase && attr < AttributeConsts.UserAttributePerPatchEnd)
|
||||
{
|
||||
int userAttr = attr - AttributeConsts.UserAttributePerPatchBase;
|
||||
int index = userAttr / 16;
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
config.SetOutputUserAttributePerPatch(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
config.SetInputUserAttributePerPatch(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
|
||||
{
|
||||
int userAttr = attr - AttributeConsts.UserAttributeBase;
|
||||
int index = userAttr / 16;
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
config.SetOutputUserAttribute(index, perPatch);
|
||||
config.SetOutputUserAttribute(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
config.SetInputUserAttribute(index, (userAttr >> 2) & 3, perPatch);
|
||||
config.SetInputUserAttribute(index, (userAttr >> 2) & 3);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
context.FlagAttributeRead(offset);
|
||||
|
||||
if (op.O)
|
||||
if (op.O && CanLoadOutput(offset))
|
||||
{
|
||||
offset |= AttributeConsts.LoadOutputMask;
|
||||
}
|
||||
|
@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
context.FlagAttributeRead(offset);
|
||||
|
||||
if (op.O)
|
||||
if (op.O && CanLoadOutput(offset))
|
||||
{
|
||||
offset |= AttributeConsts.LoadOutputMask;
|
||||
}
|
||||
|
@ -241,6 +241,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
private static bool CanLoadOutput(int attr)
|
||||
{
|
||||
return attr != AttributeConsts.TessCoordX && attr != AttributeConsts.TessCoordY;
|
||||
}
|
||||
|
||||
private static bool TryFixedFuncToUserAttributeIpa(EmitterContext context, int attr, out Operand selectedAttr)
|
||||
{
|
||||
if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.BackColorDiffuseR)
|
||||
|
|
|
@ -97,7 +97,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
if (src1.Type == OperandType.Constant && src2.Type == OperandType.Constant)
|
||||
{
|
||||
int attrOffset = (src1.Value & AttributeConsts.Mask) + (src2.Value << 2);
|
||||
context.Info.Inputs.Add(attrOffset);
|
||||
|
||||
if ((src1.Value & AttributeConsts.LoadOutputMask) != 0)
|
||||
{
|
||||
context.Info.Outputs.Add(attrOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Info.Inputs.Add(attrOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -54,6 +54,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
public const int UserAttributeBase = 0x80;
|
||||
public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
|
||||
|
||||
public const int UserAttributePerPatchBase = 0x18;
|
||||
public const int UserAttributePerPatchEnd = 0x200;
|
||||
|
||||
public const int LoadOutputMask = 1 << 30;
|
||||
public const int Mask = 0x3fffffff;
|
||||
|
||||
|
|
|
@ -4,36 +4,30 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
struct AttributeInfo
|
||||
{
|
||||
private static readonly Dictionary<int, AttributeInfo> BuiltInAttributes = new Dictionary<int, AttributeInfo>()
|
||||
private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>()
|
||||
{
|
||||
{ AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
|
||||
{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
|
||||
|
||||
// Special.
|
||||
{ AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) },
|
||||
|
@ -55,6 +49,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
|
||||
};
|
||||
|
||||
private static readonly Dictionary<int, AttributeInfo> _builtInAttributesPerPatch = new Dictionary<int, AttributeInfo>()
|
||||
{
|
||||
{ AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
|
||||
};
|
||||
|
||||
public int BaseValue { get; }
|
||||
public int Value { get; }
|
||||
public int Length { get; }
|
||||
|
@ -76,6 +80,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return (Value - BaseValue) / 4;
|
||||
}
|
||||
|
||||
public static bool Validate(ShaderConfig config, int value, bool isOutAttr, bool perPatch)
|
||||
{
|
||||
return perPatch ? ValidatePerPatch(config, value, isOutAttr) : Validate(config, value, isOutAttr);
|
||||
}
|
||||
|
||||
public static bool Validate(ShaderConfig config, int value, bool isOutAttr)
|
||||
{
|
||||
if (value == AttributeConsts.ViewportIndex && !config.GpuAccessor.QueryHostSupportsViewportIndex())
|
||||
|
@ -86,6 +95,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return From(config, value, isOutAttr).IsValid;
|
||||
}
|
||||
|
||||
public static bool ValidatePerPatch(ShaderConfig config, int value, bool isOutAttr)
|
||||
{
|
||||
return FromPatch(config, value, isOutAttr).IsValid;
|
||||
}
|
||||
|
||||
public static AttributeInfo From(ShaderConfig config, int value, bool isOutAttr)
|
||||
{
|
||||
value &= ~3;
|
||||
|
@ -115,7 +129,24 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
return new AttributeInfo(value, 0, 1, AggregateType.FP32);
|
||||
}
|
||||
else if (BuiltInAttributes.TryGetValue(value, out AttributeInfo info))
|
||||
else if (_builtInAttributes.TryGetValue(value, out AttributeInfo info))
|
||||
{
|
||||
return info;
|
||||
}
|
||||
|
||||
return new AttributeInfo(value, 0, 0, AggregateType.Invalid);
|
||||
}
|
||||
|
||||
public static AttributeInfo FromPatch(ShaderConfig config, int value, bool isOutAttr)
|
||||
{
|
||||
value &= ~3;
|
||||
|
||||
if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
|
||||
{
|
||||
int offset = (value - AttributeConsts.UserAttributePerPatchBase) & 0xf;
|
||||
return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector | AggregateType.FP32, false);
|
||||
}
|
||||
else if (_builtInAttributesPerPatch.TryGetValue(value, out AttributeInfo info))
|
||||
{
|
||||
return info;
|
||||
}
|
||||
|
|
|
@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
|
||||
WriteOutput(AttributeConsts.UserAttributeBase + index * 16, primIndex);
|
||||
Config.SetOutputUserAttribute(index, perPatch: false);
|
||||
Config.SetOutputUserAttribute(index);
|
||||
passthroughAttributes &= ~(1 << index);
|
||||
}
|
||||
|
||||
|
@ -364,7 +364,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0;
|
||||
if (targetEnabled)
|
||||
{
|
||||
Config.SetOutputUserAttribute(rtIndex, perPatch: false);
|
||||
Config.SetOutputUserAttribute(rtIndex);
|
||||
regIndexBase += 4;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -50,16 +50,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
public bool NextUsesFixedFuncAttributes { get; private set; }
|
||||
public int UsedInputAttributes { get; private set; }
|
||||
public int UsedOutputAttributes { get; private set; }
|
||||
public int UsedInputAttributesPerPatch { get; private set; }
|
||||
public int UsedOutputAttributesPerPatch { get; private set; }
|
||||
public HashSet<int> UsedInputAttributesPerPatch { get; }
|
||||
public HashSet<int> UsedOutputAttributesPerPatch { get; }
|
||||
public HashSet<int> NextUsedInputAttributesPerPatch { get; private set; }
|
||||
public int PassthroughAttributes { get; private set; }
|
||||
private int _nextUsedInputAttributes;
|
||||
private int _thisUsedInputAttributes;
|
||||
private Dictionary<int, int> _perPatchAttributeLocations;
|
||||
|
||||
public UInt128 NextInputAttributesComponents { get; private set; }
|
||||
public UInt128 ThisInputAttributesComponents { get; private set; }
|
||||
public UInt128 NextInputAttributesPerPatchComponents { get; private set; }
|
||||
public UInt128 ThisInputAttributesPerPatchComponents { get; private set; }
|
||||
|
||||
private int _usedConstantBuffers;
|
||||
private int _usedStorageBuffers;
|
||||
|
@ -119,9 +119,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public ShaderConfig(IGpuAccessor gpuAccessor, TranslationOptions options)
|
||||
{
|
||||
Stage = ShaderStage.Compute;
|
||||
GpuAccessor = gpuAccessor;
|
||||
Options = options;
|
||||
Stage = ShaderStage.Compute;
|
||||
GpuAccessor = gpuAccessor;
|
||||
Options = options;
|
||||
|
||||
UsedInputAttributesPerPatch = new HashSet<int>();
|
||||
UsedOutputAttributesPerPatch = new HashSet<int>();
|
||||
|
||||
_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
|
||||
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
|
||||
}
|
||||
|
@ -244,49 +248,71 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
UsedOutputAttributes |= 1 << index;
|
||||
}
|
||||
|
||||
public void SetInputUserAttribute(int index, int component, bool perPatch)
|
||||
public void SetInputUserAttribute(int index, int component)
|
||||
{
|
||||
if (perPatch)
|
||||
{
|
||||
UsedInputAttributesPerPatch |= 1 << index;
|
||||
ThisInputAttributesPerPatchComponents |= UInt128.Pow2(index * 4 + component);
|
||||
}
|
||||
else
|
||||
{
|
||||
int mask = 1 << index;
|
||||
int mask = 1 << index;
|
||||
|
||||
UsedInputAttributes |= mask;
|
||||
_thisUsedInputAttributes |= mask;
|
||||
ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component);
|
||||
}
|
||||
UsedInputAttributes |= mask;
|
||||
_thisUsedInputAttributes |= mask;
|
||||
ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component);
|
||||
}
|
||||
|
||||
public void SetOutputUserAttribute(int index, bool perPatch)
|
||||
public void SetInputUserAttributePerPatch(int index)
|
||||
{
|
||||
if (perPatch)
|
||||
{
|
||||
UsedOutputAttributesPerPatch |= 1 << index;
|
||||
}
|
||||
else
|
||||
{
|
||||
UsedOutputAttributes |= 1 << index;
|
||||
}
|
||||
UsedInputAttributesPerPatch.Add(index);
|
||||
}
|
||||
|
||||
public void SetOutputUserAttribute(int index)
|
||||
{
|
||||
UsedOutputAttributes |= 1 << index;
|
||||
}
|
||||
|
||||
public void SetOutputUserAttributePerPatch(int index)
|
||||
{
|
||||
UsedOutputAttributesPerPatch.Add(index);
|
||||
}
|
||||
|
||||
public void MergeFromtNextStage(ShaderConfig config)
|
||||
{
|
||||
NextInputAttributesComponents = config.ThisInputAttributesComponents;
|
||||
NextInputAttributesPerPatchComponents = config.ThisInputAttributesPerPatchComponents;
|
||||
NextUsedInputAttributesPerPatch = config.UsedInputAttributesPerPatch;
|
||||
NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
|
||||
MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
|
||||
|
||||
if (UsedOutputAttributesPerPatch.Count != 0)
|
||||
{
|
||||
// Regular and per-patch input/output locations can't overlap,
|
||||
// so we must assign on our location using unused regular input/output locations.
|
||||
|
||||
Dictionary<int, int> locationsMap = new Dictionary<int, int>();
|
||||
|
||||
int freeMask = ~UsedOutputAttributes;
|
||||
|
||||
foreach (int attr in UsedOutputAttributesPerPatch)
|
||||
{
|
||||
int location = BitOperations.TrailingZeroCount(freeMask);
|
||||
if (location == 32)
|
||||
{
|
||||
config.GpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}.");
|
||||
break;
|
||||
}
|
||||
|
||||
locationsMap.Add(attr, location);
|
||||
freeMask &= ~(1 << location);
|
||||
}
|
||||
|
||||
// Both stages must agree on the locations, so use the same "map" for both.
|
||||
_perPatchAttributeLocations = locationsMap;
|
||||
config._perPatchAttributeLocations = locationsMap;
|
||||
}
|
||||
|
||||
if (config.Stage != ShaderStage.Fragment)
|
||||
{
|
||||
LastInVertexPipeline = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void MergeOutputUserAttributes(int mask, int maskPerPatch)
|
||||
public void MergeOutputUserAttributes(int mask, IEnumerable<int> perPatch)
|
||||
{
|
||||
_nextUsedInputAttributes = mask;
|
||||
|
||||
|
@ -297,10 +323,20 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
else
|
||||
{
|
||||
UsedOutputAttributes |= mask;
|
||||
UsedOutputAttributesPerPatch |= maskPerPatch;
|
||||
UsedOutputAttributesPerPatch.UnionWith(perPatch);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetPerPatchAttributeLocation(int index)
|
||||
{
|
||||
if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location))
|
||||
{
|
||||
return index;
|
||||
}
|
||||
|
||||
return location;
|
||||
}
|
||||
|
||||
public bool IsUsedOutputAttribute(int attr)
|
||||
{
|
||||
// The check for fixed function attributes on the next stage is conservative,
|
||||
|
|
|
@ -204,14 +204,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
|
||||
}
|
||||
|
||||
UInt128 usedAttributesPerPatch = context.Config.NextInputAttributesPerPatchComponents;
|
||||
while (usedAttributesPerPatch != UInt128.Zero)
|
||||
if (context.Config.NextUsedInputAttributesPerPatch != null)
|
||||
{
|
||||
int index = usedAttributesPerPatch.TrailingZeroCount();
|
||||
|
||||
InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: true);
|
||||
|
||||
usedAttributesPerPatch &= ~UInt128.Pow2(index);
|
||||
foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.OrderBy(x => x))
|
||||
{
|
||||
InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (config.NextUsesFixedFuncAttributes)
|
||||
|
@ -236,7 +234,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
for (int c = 0; c < 4; c++)
|
||||
{
|
||||
int attrOffset = baseAttr + c * 4;
|
||||
context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
|
||||
InitializeOutputComponent(context, attrOffset, perPatch);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
using static Ryujinx.Graphics.Shader.Translation.Translator;
|
||||
|
@ -137,7 +138,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (other != null)
|
||||
{
|
||||
other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, 0);
|
||||
other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>());
|
||||
|
||||
FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
|
||||
|
||||
|
|
Loading…
Reference in a new issue