Commit graph

355 commits

Author SHA1 Message Date
emmauss
dc02ac08ca Support other switch controller types (#487)
* Make controllers modular, support changing controller type

* return readable events

* signal hid events

* fix style
2018-11-20 01:01:36 +01:00
jduncanator
8275bc3c08 Implement libsoundio as an alternative audio backend (#406)
* Audio: Implement libsoundio as an alternative audio backend

libsoundio will be preferred over OpenAL if it is available on the machine. If neither are available, it will fallback to a dummy audio renderer that outputs no sound.

* Audio: Fix SoundIoRingBuffer documentation

* Audio: Unroll and optimize the audio write callback

Copying one sample at a time is slow, this unrolls the most common audio channel layouts and manually copies the bytes between source and destination. This is over 2x faster than calling CopyBlockUnaligned every sample.

* Audio: Optimize the write callback further

This dramatically reduces the audio buffer copy time. When the sample size is one of handled sample sizes the buffer copy operation is almost 10x faster than CopyBlockAligned.

This works by copying full samples at a time, rather than the individual bytes that make up the sample. This allows for 2x or 4x faster copy operations depending on sample size.

* Audio: Fix typo in Stereo write callback

* Audio: Fix Surround (5.1) audio write callback

* Audio: Update Documentation

* Audio: Use built-in Unsafe.SizeOf<T>()

Built-in `SizeOf<T>()` is 10x faster than our `TypeSize<T>` helper. This also helps reduce code surface area.

* Audio: Keep fixed buffer style consistent

* Audio: Address styling nits

* Audio: More style nits

* Audio: Add additional documentation

* Audio: Move libsoundio bindings internal

As per discussion, moving the libsoundio native bindings into Ryujinx.Audio

* Audio: Bump Target Framework back up to .NET Core 2.1

* Audio: Remove voice mixing optimizations.

Leaves Saturation optimizations in place.
2018-11-15 03:22:50 +01:00
Alex Barney
53e6664526 Update libhac. Load tickets from XCI files (#476) 2018-10-30 23:34:27 -03:00
Alex Barney
9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00
ReinUsesLisp
b3a4662be1 Move logging to Ryujinx.Common and make it a static class (#413) 2018-10-17 14:15:50 -03:00
Alex Barney
5821ff675d Misc content loading improvements (#432)
* Misc content loading improvements
2018-10-06 18:11:47 +03:00
emmauss
fae097408e Show Game Title on Titlebar (#408)
* support reading control data

* show game info on titlebar

* use first language is default is not available

* use seperate language enums for titles

* fix hex display
2018-09-19 14:09:49 +02:00
gdkchan
b8133c1997
Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler

* Add a single core-like scheduling mode, enabled by default

* Clear exclusive monitor on context switch

* Add SetThreadActivity, misc fixes

* Implement WaitForAddress and SignalToAddress svcs, misc fixes

* Misc fixes (on SetActivity and Arbiter), other tweaks

* Rebased

* Add missing null check

* Rename multicore key on config, fix UpdatePriorityInheritance

* Make scheduling data MLQs private

* nit: Ordering
2018-09-18 20:36:43 -03:00
emmauss
db1a759c59 Lock GbpQueueBuffer till Vsync is signalled (#367)
* Initial Framerate limit implementation

* use seperate event for limiter

* check for vsync signal after queue up framebuffer

* removed ingame toggle

* fix nits
2018-09-10 01:38:56 +02:00
Alex Barney
3227218114 Add XCI, NSP and NCA loading support (#404)
* Add XCI and NCA loading support

* Code style changes

* Add NSP loading

* Changes from code review

* Read XCIs with patches. Code style

* Add KEYS.md file

* Make file extension matching case-insensitive
2018-09-08 15:33:27 -03:00
ReinUsesLisp
ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
2018-09-08 14:51:50 -03:00
jduncanator
76a3172f17 Asynchronously log messages to the Console window (#395)
* Logging: Asynchronously log messages to the Console window

Writing to the Console blocks until the write completes. This has the potential to block any code path that logs to the application logger.

By queuing up log messages in an asynchronous queue and returning without blocking, we can speed up code paths that heavily log to the console (for example stubbed services like ServiceHid).

From testing this results in a roughly 8% time decrease between Ryujinx startup and the splash screen in Super Mario Odyssey on my system - 00:03:19.591 down to
00:03:04.354. Depending on your system, YMMV.

* Logging: Resolve code styling issues
2018-09-04 02:15:41 +02:00
gdkchan
521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00
gdkchan
c393cdf8e3
More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00
gdkchan
9ac5583513
Better support for user accounts (#349)
* Better support for user accounts

* Nits

* Check for invalid ids
2018-08-14 19:02:42 -03:00
emmauss
17f54b5d78 Implement IProfile Get and GetBase (#266)
* implement IProfile Get(Base)

* use default user

* changed userid
2018-08-13 21:13:01 -03:00
greggameplayer
1fd4311e12 Add the ability to set or not docked mode via config file (#227)
* Add a toggleable DockedMode bool
2018-08-11 15:12:28 +03:00
LDj3SNuD
02a6fdcd13 Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. (#334)
* Update Instructions.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdHelper.cs

* Update ASoftFallback.cs

* Update CpuTestAlu.cs

* Update CpuTestAluImm.cs

* Update CpuTestAluRs.cs

* Update CpuTestAluRx.cs

* Update CpuTestBfm.cs

* Update CpuTestCcmpImm.cs

* Update CpuTestCcmpReg.cs

* Update CpuTestCsel.cs

* Update CpuTestMov.cs

* Update CpuTestMul.cs

* Update Ryujinx.Tests.csproj

* Update Ryujinx.csproj

* Update Luea.csproj

* Update Ryujinx.ShaderTools.csproj

* Address PR feedback (further tested).

* Address PR feedback.
2018-08-10 14:27:15 -03:00
ReinUsesLisp
7a308d9e73 Window related changes (#308)
* Use integer math for touch screen

* Sleep polling thread

* Rework host input

* Add fullscreen with F11 or Alt+Enter

* Address feedback
2018-07-29 01:35:36 -03:00
Thomas Guillemard
c2c765b30f hbabi: Implement argv (#272)
This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.

This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
2018-07-17 16:14:27 -03:00
ReinUsesLisp
3e13b40b35 Add config key to dump shaders in local directory (#265)
* Add config key to dump shaders in local directory

* Address feedback
2018-07-15 19:37:27 -03:00
ReinUsesLisp
cd18ab29df Loop GLScreen with custom method (#244)
* Loop GLScreen with custom method

* Fix deadlocks

* Fix screen resizing

* Change event to bool

* Try to fix quitting error

* Set title from main thread

* Queue max 1 vsync, fix high FPS after a slowdown
2018-07-12 14:03:52 -03:00
John Clemis
d24ea0d51b Add Controller Support (#196)
* Added Basic Controller Support

* Added Extra Configuration Options

Added a GamePad_Enable option and GamePad_Index option

* Revert "Added Extra Configuration Options"

This reverts commit 6cc56bfe7e.

* Revert "Revert "Added Extra Configuration Options""

This reverts commit 4809e5effe.

* Forgot to change the Gamepad Index

* Added Configuration for the A B X Y Buttons

* Added Button Configuration for all other Buttons

* Added Basic Joystick Configuration

* Fixed Joystick Axis Problems

Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left)

* Refactored all of the button mapping code

* Changes in compliance with review

* Changes in compliance with review

* Fixed problems in the configuration file with different regions

* Changes in compliance with review
2018-07-02 19:08:54 -03:00
Thomas Guillemard
2f25b34941 Add linux-x64 to RID property to make tests works on linux (#205) 2018-06-30 12:43:04 -03:00
gdkchan
e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
ReinUsesLisp
a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
* Minor code changes

* Forgot to remove a method
2018-06-21 18:10:19 -03:00
gdkchan
76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
gdkchan
f9f111bc85
Add intrinsics support (#121)
* Initial intrinsics support

* Update tests to work with the new Vector128 type and intrinsics

* Drop SSE4.1 requirement

* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
gdkchan
a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
gdkchan
a8ba340dde
Improved logging (#103) 2018-04-24 15:57:39 -03:00
gdkchan
b9af34f3dd [HLE/Kernel] Somewhat improved sync primitives 2018-04-18 23:52:36 -03:00
emmauss
b334aab435 Add special log for stubs (#81)
* add stub loglevel

* add log for stubbed methods
2018-04-16 21:24:42 -03:00
gdkchan
494e6dfa1e [GPU] Set frame buffer texture size to window size 2018-04-14 01:31:27 -03:00
emmauss
bbcad307bd Add logclass, made changes to logging calls (#79)
* add logclass, made changes to logging calls

* made enum parsing case insensitive

* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
gdkchan
435f9ffad8 [HLE] Fix hid issues on some games 2018-04-13 17:39:45 -03:00
gdkchan
c8c86a3854
Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan
081ede2a9a Support the .romfs extension aswell 2018-04-06 02:02:13 -03:00
gdkchan
d4a3e8267b Allow enabling/disabling memory checks on config file 2018-03-20 18:42:13 -03:00
gdkchan
4314a8f3e5
[WIP] Add support for events (#60)
* Add support for events, move concept of domains to IpcService

* Support waiting for KThread, remove some test code, other tweaks

* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan
79a5939734
Improvements to audout (#58)
* Some audout refactoring and improvements

* More audio improvements

* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
gdkchan
3777fb44cf Allow to enable/disable memory checks even on release mode through the flag, return error for invalid addresses on SvcMap*Memory svcs, do not return error on SvcQueryMemory (instead, return reserved for the end of the address space), other minor tweaks 2018-03-10 20:39:16 -03:00
emmauss
4038e63de1 Implement basic performance statistics (#53)
* implement basic frame time stats

* added game frame time

* made performancestatictics class non-static

* report average framerate instead of current framerate
2018-03-06 17:18:49 -03:00
gdkchan
344fc8a55d Try fixing NvFlinger rotation with scaling, return correct error code on WaitSignal timeout, always display window at the center of the screen 2018-03-04 20:32:18 -03:00
gdkchan
8dcffe6a51 Fix hid touch screen timestamp, add more log info 2018-03-04 00:06:44 -03:00
gdkchan
c14c69a10c
Refactor HID, fix issues (#48)
* Refactor HID, fix issues

* Fix on touch screen code with wrong offset

* Don't use magic values

* Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-02 22:49:17 -03:00
Ac_K
e174100474 Implement many objects, improve logging. (#42)
* Implement many objects, improve logging.

Change and rename folders of Services
Add Logging of IpcMessage.
Add "lm" Log Service.
Parse Errors of SetTerminateResult
Add Svc Calls.
Add many object implementations.

* Corrections

Forgotten Debug Conf

* Corrections 2

* Corrections 3

* Corrections 4
2018-02-25 15:58:16 -03:00
gdkchan
31b35a9645 Add FABD (scalar), ADCS, SBCS instructions, update config with better default control mappings, update readme with the new mappings 2018-02-24 18:47:08 -03:00
gdkchan
3936c93448 Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions 2018-02-23 21:59:38 -03:00
gdkchan
2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
emmauss
1b33e2f1d4 implement single tap touchscreen (#34) 2018-02-22 10:28:27 -03:00
gdkchan
b2f733da78 FspSrv improvements, also fix ImageEnd for NROs without a MOD0 section 2018-02-21 18:56:52 -03:00
emmauss
62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
gdkchan
cb665bb715 Add FDIV (vector) instruction 2018-02-20 16:04:22 -03:00
gdkchan
b4a1cfde10 Add SMULL (vector), USHR (scalar), FCCMPE, FNMSUB, fixed a some instructions 2018-02-20 14:39:03 -03:00
Ezekiel Bethel
01b7538560 Lots of FS HLE fixes and implementation of missing functions/objects. (#24)
* Initial pass - fixes IFileSystem OpenFile, implements IFileSystem CreateFile/DeleteFile, fixes IFile Read and implements IFile GetSize/SetSize

* Implement IFileSystem Directory* methods, as well as RenameFile. Add IDirectory, and implement its Read and GetEntryCount methods.

* missing TODO

* hey, this is kinda bad

* Update IDirectory.cs

Fixed :)

* Some cleanups to IDirectory, fix for OpenDirectory on a non-existent directory.

* Item -> Index

* This should work.

* Update IDirectory.cs

Marshalling version
2018-02-20 08:03:04 -03:00
Kurt
068f9bff2e Misc language usage simplifications (#26)
un-nest some logic
add some xmldoc
simplify ini parse
2018-02-20 07:54:00 -03:00
Merry
dff28df84e Resize display to window size (#27) 2018-02-20 07:52:35 -03:00
Merry
1039797c30 Implement Zip1, Zip2 (#25) 2018-02-20 07:41:55 -03:00
gdkchan
770cb4b655 Somewhat better scheduler I guess 2018-02-19 16:37:13 -03:00
gdkchan
f35d286c8d Rename ARegisters to AThreadState 2018-02-18 16:28:07 -03:00
gdkchan
5a0396efaf Minor cpu fixes 2018-02-18 16:01:21 -03:00
gdkchan
3872ae034d Add MLS (vector) instruction, fix mistake introduced on last commit 2018-02-18 02:13:42 -03:00
gdkchan
1c44d9f66d Fix for some SIMD issues 2018-02-18 01:57:33 -03:00
Ac_K
f469b968a8 HID Implementation (#20)
* Basic HID Implementation

* Basic HID Implementation in Config

* HID Corrections

* HID Corrections 2
2018-02-17 20:54:19 -03:00
gdkchan
595e7ee588 Add FCVTAS and FCVTAU instructions 2018-02-17 18:59:37 -03:00
gdkchan
ebddc40550 Add events to shared memory, make it work better with direct memory 2018-02-17 18:36:08 -03:00
gdkchan
161193e113 CPU refactoring - move SIMD (scalar and vector) instructions to separate files by category, remove AILConv and use only the methods inside SIMD helper to extract/insert vector elements 2018-02-17 18:06:11 -03:00
Ac_K
b3e47b5712 Update new informations in IAudioOut (#19)
* Update new informations in IAudioOut

* Update IAudioOut.cs
2018-02-15 23:19:29 -03:00
Merry
1bfe6a9c22 Add some tests (#18)
* Add tests

* Add some simple Alu instruction tests

* travis: Run tests

* CpuTest: Add TearDown
2018-02-15 21:04:38 -03:00
Cristian Carlesso
1df2c5ce7f Gracefully close the app on exit (#12)
* Gracefully close the app on exit

* Application tear down

instead of calling Environment.Exit(0); do a better tear down of the application
2018-02-15 09:16:16 -03:00
gdkchan
be1d01bf7d Shouldn't have undone this 2018-02-15 01:35:44 -03:00
gdkchan
7c314eadcf Emit CIL directly for more SIMD instructions, add UCVTF (vector, scalar) and UZP2, fix XTN (?) 2018-02-15 01:32:25 -03:00
Merry
7c4346685c AInstEmitAluHelper: Simplify EmitAddsVCheck (#14) 2018-02-14 19:01:36 -03:00
Merry
7791e1fe36 AInstEmitAluHelper: Simplify EmitSubsCCheck (#15) 2018-02-14 19:01:21 -03:00
gdkchan
7ed1153062 Add SHRN instruction, and fix ADDV 2018-02-14 02:43:21 -03:00
gdkchan
f68696dc4a Made initial implementation of the thread scheduler, refactor Svc to avoid passing many arguments 2018-02-13 23:43:08 -03:00
gdkchan
7d11a146c0 Generate CIL for SCVTF (vector), add undefined encodings for some instructions 2018-02-12 00:37:20 -03:00
Stary 2001
2f2b60db4c Make HSessionObj implement IDisposable (#10)
* Make HSessionObj implement IDisposable, so that objects that have handles created to them are disposed when the handles are closed.

* Spelling fix: GenertateObjectId -> GenerateObjectId
2018-02-10 15:31:40 -03:00
gdkchan
55743c0cba Only throw undefined instruction exception at execution, not at translation stage 2018-02-10 14:20:46 -03:00
gdkchan
9f612682e0 Add BRK on the opcode table 2018-02-10 12:16:48 -03:00
gdkchan
9063766ed6 Add BRK instruction, fix wrong namespace on one of Am interfaces, and disable Debug/Trace logs by default 2018-02-10 10:24:16 -03:00
gdkchan
276f9f6d48 Completely remove static methods inside Ipc interfaces, also remove GetObject method from ServiceCtx as it is no longer needed with this change 2018-02-09 23:31:26 -03:00
gdkchan
3d0b4d345f Fix bad rename 2018-02-09 21:23:16 -03:00
gdkchan
322f28668d
Ipc refactor (#9)
* Start refactoring IPC objects (started with IFile and IFileSystem)

* End refactoring IPC objects (#8)

* End refactoring IPC objects

* End refactoring IPC objects

corrections
2018-02-09 21:14:55 -03:00
gdkchan
7f4a190665 Fixes to memory management 2018-02-09 21:13:18 -03:00
gdkchan
ccc9ce1908 Move a few more SIMD instructions to emit CIL directly instead of a method call 2018-02-09 17:14:47 -03:00
Ac_K
12e263f8b2 Logging Improvements (#7)
* Logging Improvements

Add Trace functions to SVC.
Add function to get the function name who called.
2018-02-09 16:39:50 -03:00
gdkchan
6a3aa6cd88 Add FVCTZS (fixed point variant) and LD1 (single structure variant) instructions 2018-02-09 00:26:20 -03:00
Ac_K
ebbccfcdbf config bugfix (#6)
Include Ryujinx.conf file to the build folder.
Fix the Ryujinx.conf filepath.
2018-02-09 00:23:20 -03:00
Ac_K
5ecfb5c657 Add internal Config support (#5)
* Add internal Logging support

Add class Logging.
Replace all Console.WriteLine() to looks better.
Add informations inside Windows Titles.

* Revert "Add internal Logging support"

This reverts commit 275d363aaf.

* Add internal Logging support

Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.

* Add internal Logging support2

Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.

* Add internal Config support

Add Config Class.
Add Ryujinx.conf file (Ini file).
Use the Config Class inside Logging.

* Add internal Config support

Add Config Class.
Add Ryujinx.conf file (Ini file).
Use the Config Class inside Logging.
2018-02-08 23:47:32 -03:00
Ac_K
aba75186e9 Copy Paste mistake (#4)
Logging.Warn instead of Logging.Warning
2018-02-08 21:51:13 -03:00
Ac_K
9e8f02b66d Add internal Logging support (#3)
* Add internal Logging support

Add class Logging.
Replace all Console.WriteLine() to looks better.
Add informations inside Windows Titles.

* Revert "Add internal Logging support"

This reverts commit 275d363aaf.

* Add internal Logging support

Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.

* Add internal Logging support2

Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.
2018-02-08 21:43:22 -03:00
gdkchan
ae91da5b60
Merge pull request #2 from gdkchan/direct_memory
Removed parts of the MMU functionality to use memory directly (faster…
2018-02-08 20:20:01 -03:00
AcK77
44a87bc78e Basic audio support2 2018-02-08 18:20:07 +01:00
AcK77
9f2aea4059 Basic audio support
Implement IAudioOut.
Small corrections on AudIAudioRenderer.
Add glitched audio playback support through OpenAL.
2018-02-08 17:52:02 +01:00
gdkchan
64d34f2882 Fix a copy-paste bug on Ins_V 2018-02-07 21:53:23 -03:00
gdkchan
d0954564cd Add ADC and SBC instructions 2018-02-07 20:46:36 -03:00
gdkchan
79f028e410 Add FMADD and FMSUB instructions 2018-02-07 20:07:16 -03:00
gdkchan
768b573772 Add FMOV (scalar, register) and FCMPE instructions 2018-02-07 19:43:52 -03:00
gdkchan
18ac1c4045 Removed parts of the MMU functionality to use memory directly (faster, but potentially more dangerous, WIP), also changed the Shl/Sshr immediate instructions to use IL instead of calling the method 2018-02-07 13:44:48 -03:00
gdkchan
d77d691381 Implement SSHL instruction, fix exception on FMAX/FMIN, and use a better exception message for undefined/unimplemented instructions 2018-02-07 09:38:43 -03:00
gdkchan
b99e808791 Support loading NSO/NRO without a MOD0 header, stub some functions, support more ids on SvcGetInfo 2018-02-06 20:28:32 -03:00
gdkchan
2347c44bbf Improve access to system registers by using properties, also use exclusive region granularity on exclusive load/stores, and ensure that acquires without releases won't hold the address forever, remove unused ALU rev method 2018-02-06 12:15:08 -03:00
gdkchan
b7e1d9930d aloha 2018-02-04 20:08:20 -03:00