JinxRyu/Ryujinx.Audio/Renderer/Device/VirtualDevice.cs
Mary f556c80d02
Haydn: Part 1 (#2007)
* Haydn: Part 1

Based on my reverse of audio 11.0.0.

As always, core implementation under LGPLv3 for the same reasons as for Amadeus.

This place the bases of a more flexible audio system while making audout & audin accurate.

This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.

As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).

* Update for latest hexkyz's edits on Switchbrew

* audren: Rollback channel configuration changes

* Address gdkchan's comments

* Fix typo in OpenAL backend driver

* Address last comments

* Fix a nit

* Address gdkchan's comments
2021-02-26 01:11:56 +01:00

84 lines
2.9 KiB
C#

//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Device
{
/// <summary>
/// Represents a virtual device used by IAudioDevice.
/// </summary>
public class VirtualDevice
{
/// <summary>
/// All the defined virtual devices.
/// </summary>
public static readonly VirtualDevice[] Devices = new VirtualDevice[4]
{
new VirtualDevice("AudioStereoJackOutput", 2),
new VirtualDevice("AudioBuiltInSpeakerOutput", 2),
new VirtualDevice("AudioTvOutput", 6),
new VirtualDevice("AudioUsbDeviceOutput", 2),
};
/// <summary>
/// The name of the <see cref="VirtualDevice"/>.
/// </summary>
public string Name { get; }
/// <summary>
/// The count of channels supported by the <see cref="VirtualDevice"/>.
/// </summary>
public uint ChannelCount { get; }
/// <summary>
/// The system master volume of the <see cref="VirtualDevice"/>.
/// </summary>
public float MasterVolume { get; private set; }
/// <summary>
/// Create a new <see cref="VirtualDevice"/> instance.
/// </summary>
/// <param name="name">The name of the <see cref="VirtualDevice"/>.</param>
/// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param>
private VirtualDevice(string name, uint channelCount)
{
Name = name;
ChannelCount = channelCount;
}
/// <summary>
/// Update the master volume of the <see cref="VirtualDevice"/>.
/// </summary>
/// <param name="volume">The new master volume.</param>
public void UpdateMasterVolume(float volume)
{
Debug.Assert(volume >= 0.0f && volume <= 1.0f);
MasterVolume = volume;
}
/// <summary>
/// Check if the <see cref="VirtualDevice"/> is a usb device.
/// </summary>
/// <returns>Returns true if the <see cref="VirtualDevice"/> is a usb device.</returns>
public bool IsUsbDevice()
{
return Name.Equals("AudioUsbDeviceOutput");
}
}
}