JinxRyu/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mfReg.cs
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00

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C#

namespace Ryujinx.Graphics.Graphics3d
{
enum NvGpuEngineP2mfReg
{
LineLengthIn = 0x60,
LineCount = 0x61,
DstAddress = 0x62,
DstPitch = 0x64,
DstBlockDim = 0x65,
DstWidth = 0x66,
DstHeight = 0x67,
DstDepth = 0x68,
DstZ = 0x69,
DstX = 0x6a,
DstY = 0x6b
}
}