JinxRyu/Ryujinx.HLE/Gpu/Texture
greggameplayer 0a13900bc9 Implement Z24S8 TextureFormat (#247)
* add Z24S8 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel

* Correct PixelType
2018-07-19 01:19:37 +02:00
..
BlockLinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
ISwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
LinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureFactory.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureHelper.cs Implement Z24S8 TextureFormat (#247) 2018-07-19 01:19:37 +02:00
TextureInfo.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureReader.cs Implement Z24S8 TextureFormat (#247) 2018-07-19 01:19:37 +02:00
TextureSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureWriter.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00