JinxRyu/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan 0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
* Replace BGRA and scale uniforms with a uniform block

* Setting the data again on program change is no longer needed

* Optimize and resolve some warnings

* Avoid redundant support buffer updates

* Some optimizations to BindBuffers (now inlined)

* Unify render scale arrays
2021-08-11 21:33:43 +02:00
..
HelperFunctions Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
Instructions Unscale textureSize when resolution scaling is used (#2441) 2021-07-09 00:09:07 -03:00
CodeGenContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
Declarations.cs Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
DefaultNames.cs Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
GlslGenerator.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
NumberFormatter.cs Support single precision contants for double precision operations (#1673) 2020-11-06 18:54:13 +01:00
OperandManager.cs Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
Varying.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00