JinxRyu/Ryujinx.Graphics/Gal/GalTextureFormat.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

46 lines
1.2 KiB
C#

namespace Ryujinx.Graphics.Gal
{
public enum GalTextureFormat
{
Rgba32 = 0x1,
Rgba16 = 0x3,
Rg32 = 0x4,
Rgba8 = 0x8,
Rgb10A2 = 0x9,
Rg16 = 0xc,
R32 = 0xf,
BptcSfloat = 0x10,
BptcUfloat = 0x11,
Rgba4 = 0x12,
Rgb5A1 = 0x14,
Rgb565 = 0x15,
BptcUnorm = 0x17,
Rg8 = 0x18,
R16 = 0x1b,
R8 = 0x1d,
R11G11B10F = 0x21,
BC1 = 0x24,
BC2 = 0x25,
BC3 = 0x26,
BC4 = 0x27,
BC5 = 0x28,
D24S8 = 0x29,
D32F = 0x2f,
D32Fx24S8 = 0x30,
D16 = 0x3a,
Astc2D4x4 = 0x40,
Astc2D5x5 = 0x41,
Astc2D6x6 = 0x42,
Astc2D8x8 = 0x44,
Astc2D10x10 = 0x45,
Astc2D12x12 = 0x46,
Astc2D5x4 = 0x50,
Astc2D6x5 = 0x51,
Astc2D8x6 = 0x52,
Astc2D10x8 = 0x53,
Astc2D12x10 = 0x54,
Astc2D8x5 = 0x55,
Astc2D10x5 = 0x56,
Astc2D10x6 = 0x57
}
}