JinxRyu/Ryujinx.Audio/Renderer/Common/ReverbLateMode.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

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955 B
C#

namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Late reverb reflection.
/// </summary>
public enum ReverbLateMode : uint
{
/// <summary>
/// Room late reflection. (small acoustic space, fast reflection)
/// </summary>
Room,
/// <summary>
/// Hall late reflection. (large acoustic space, warm reflection)
/// </summary>
Hall,
/// <summary>
/// Classic plate late reflection. (clean distinctive reverb)
/// </summary>
Plate,
/// <summary>
/// Cathedral late reflection. (very large acoustic space, pronounced bright reflection)
/// </summary>
Cathedral,
/// <summary>
/// Do not apply any delay. (max delay)
/// </summary>
NoDelay,
/// <summary>
/// Max delay. (used for delay line limits)
/// </summary>
Limit = NoDelay
}
}