forked from Mirror/Ryujinx
55 lines
No EOL
1.5 KiB
C#
55 lines
No EOL
1.5 KiB
C#
using Ryujinx.Graphics.GAL.Color;
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using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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private void Clear(int argument)
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{
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UpdateState();
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bool clearDepth = (argument & 1) != 0;
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bool clearStencil = (argument & 2) != 0;
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uint componentMask = (uint)((argument >> 2) & 0xf);
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int index = (argument >> 6) & 0xf;
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if (componentMask != 0)
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{
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ClearColors clearColor = _context.State.GetClearColors();
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ColorF color = new ColorF(
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clearColor.Red,
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clearColor.Green,
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clearColor.Blue,
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clearColor.Alpha);
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_context.Renderer.GraphicsPipeline.ClearRenderTargetColor(
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index,
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componentMask,
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color);
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}
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if (clearDepth || clearStencil)
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{
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float depthValue = _context.State.GetClearDepthValue();
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int stencilValue = _context.State.GetClearStencilValue();
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int stencilMask = 0;
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if (clearStencil)
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{
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stencilMask = _context.State.GetStencilTestState().FrontMask;
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}
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_context.Renderer.GraphicsPipeline.ClearRenderTargetDepthStencil(
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depthValue,
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clearDepth,
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stencilValue,
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stencilMask);
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}
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}
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}
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} |