JinxRyu/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs
Ac_K a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00

83 lines
2.5 KiB
C#

using Ryujinx.HLE.Utilities;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService
{
public sealed class NotificationEventHandler
{
private static NotificationEventHandler instance;
private static object instanceLock = new object();
private INotificationService[] _registry;
public static NotificationEventHandler Instance
{
get
{
lock (instanceLock)
{
if (instance == null)
{
instance = new NotificationEventHandler();
}
return instance;
}
}
}
NotificationEventHandler()
{
_registry = new INotificationService[0x20];
}
internal void RegisterNotificationService(INotificationService service)
{
// NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors.
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] == null)
{
_registry[i] = service;
break;
}
}
}
internal void UnregisterNotificationService(INotificationService service)
{
// NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors.
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] == service)
{
_registry[i] = null;
break;
}
}
}
// TODO: Use this when we will have enough things to go online.
public void SignalFriendListUpdate(UInt128 targetId)
{
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] != null)
{
_registry[i].SignalFriendListUpdate(targetId);
}
}
}
// TODO: Use this when we will have enough things to go online.
public void SignalNewFriendRequest(UInt128 targetId)
{
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] != null)
{
_registry[i].SignalNewFriendRequest(targetId);
}
}
}
}
}