JinxRyu/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions
gdkchan 9dfe81770a
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts

* Replace VariableType uses with AggregateType and delete VariableType

* Support new local vector types on SPIR-V and GLSL

* Start using vector outputs for texture operations

* Use vectors on more texture operations

* Use vector output for ImageLoad operations

* Replace all uses of single destination texture constructors with multi destination ones

* Update textureGatherOffsets replacement to split vector operations

* Shader cache version bump

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:09:34 +01:00
..
InstGen.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
InstGenBallot.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
InstGenCall.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
InstGenFSI.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstGenHelper.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
InstGenMemory.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
InstGenPacking.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
InstGenVector.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
InstInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
InstType.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00