forked from Mirror/Ryujinx
38be18ef2a
The texture target must be taken from the storage rather than the view, when using the storage handle for the copy. |
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ITextureInfo.cs | ||
Sampler.cs | ||
TextureBase.cs | ||
TextureBuffer.cs | ||
TextureCopy.cs | ||
TextureStorage.cs | ||
TextureView.cs |